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"Fleet" Commander Chassis

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Date Editor Before After
5/31/2012 8:12:24 AMEErankAdminAnarchid before revert after revert
5/31/2012 8:11:04 AMEErankAdminAnarchid before revert after revert
5/31/2012 8:10:52 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]I realize there are obviously some big holes in this concept, so flame away! But I also think it merits at least some concept discussion as a relatively easy way to help Zero-K stand out as such the innovative game that it is.[/quote] 1 [quote]I realize there are obviously some big holes in this concept, so flame away! But I also think it merits at least some concept discussion as a relatively easy way to help Zero-K stand out as such the innovative game that it is.[/quote]
2 The biggest hole being that such a commander is unnecessary. You can easily achieve all tasks it would handle by just making some scouts -- all the whiile getting a decent commander to defend your fac (and boost income, if it's a support) 2 The biggest hole being that such a commander is unnecessary. You can easily achieve all tasks it would handle by just making some scouts -- all the whiile getting a decent commander to defend your fac (and boost income, if it's a support)
3 \n
4 If you really feel playing strategic, you can just go airplanes, which a) have radar planes b) pretty much need to play at full zoom out, so as to maintain strategic perspective (where to bomb, etc), and have to coordinate with ground explicitly (such as, take out that haxzor so i can hit them with my sword)