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Zero-K v1.14.8.0 - Unit Icons and Magpie Nerf

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Date Editor Before After
8/3/2026 11:46:42 AMDErankSoftie before revert after revert
8/3/2026 11:45:55 AMDErankSoftie before revert after revert
8/3/2026 11:42:13 AMDErankSoftie before revert after revert
8/3/2026 11:42:02 AMDErankSoftie before revert after revert
8/3/2026 11:39:35 AMDErankSoftie before revert after revert
8/3/2026 11:37:08 AMDErankSoftie before revert after revert
Before After
1 From what i understand the main problem with it was the lack of a clearly defined role, not so much that it was overall to good. I cant see how just nerfing almost everything without giving it a niche purpose is helping the situation at all. 1 From what i understand the main problem with it was the lack of a clearly defined role, not so much that it was overall to good. I cant see how just nerfing almost everything without giving it a niche purpose is helping the situation at all.
2 \n 2 \n
3 What does just slightly increasing the range do to compensate? If it is supposed to die vs dedicated aa, why the extra range? This further reduces exposure time to dps-based aa, which i think is the dedicated counter. I think range is the main factor here, so why nerf speed at all? 3 What does just slightly increasing the range do to compensate? If it is supposed to die vs dedicated aa, why the extra range? This further reduces exposure time to dps-based aa, which i think is the dedicated counter. Id assume that range is the much more important factor here, so why nerf speed at all? It should be the other way around.
4 \n 4 \n
5 If this is meant to be used vs statics it probably has way too little hp. It isnt great at killing raiders because of lack of speed both unit and missile, as well as cost inefficieny, so its probably not worth building it as a counter raider. If i want to kill slow units i will probably make ravens, altho perhaps as an edge case i could use it against some flex aa that has lower range and that raven has trouble with. But since the stats are overall shit and i cant really used this for anything else, i probably wont. 5 If this is meant to be used vs statics it probably has way too little hp. It isnt great at killing raiders because of lack of speed both unit and missile, as well as cost inefficieny, so its probably not worth building it as a counter raider. If i want to kill slow units i will probably make ravens, altho perhaps as an edge case i could use it against some flex aa that has lower range and that raven has trouble with. But since the stats are overall shit and i cant really used this for anything else, i probably wont.
6 \n 6 \n
7 If i were to design it, i would lean heavily into a counter raider role: much faster, slightly cheaper, slightly faster missile, lower range. 7 If i were to design it, i would lean heavily into a counter raider role: much faster, slightly cheaper, slightly faster missile, lower range.