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How do we feel abt ChonkyPeanut?

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Date Editor Before After
8/12/2026 11:25:31 PMUSrankBuckymancer before revert after revert
Before After
1 Gameplay: 4 1 Gameplay: 4
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3 I have you classified as a snail. You seem extremely averse to fighting in the first five minutes of the game, and you tend to be pretty slow at picking up forward metal spots even when other players are screening them for you. That may be partly timidity but I think a larger part is that you don't use particularly refined build orders despite acting passively enough to make deep build orders practical. 3 I have you classified as a snail. You seem extremely averse to fighting in the first five minutes of the game, and you tend to be pretty slow at picking up forward metal spots even when other players are screening them for you. That may be partly timidity but I think a larger part is that you don't use particularly refined build orders despite acting passively enough to make deep build orders practical.
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5 Your technical skill once you're ready to act has improved to the point where I no longer feel that my pregame plop decisions need to take into account that you will likely need a more skilled player to bail you out, but I do feel the need to spend my limited proactivity budget in front of you during the period where you aren't being proactive at all. 5 Your technical skill once you're ready to act has improved to the point where I no longer feel that my pregame plop decisions need to take into account that you will likely need a more skilled player to bail you out, but I do feel the need to spend my limited proactivity budget in front of you during the period where you aren't being proactive at all.
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7 Your strength seems to lie in the midgame where your earlier inaction has bought you an army value advantage but the army you built up in the early game hasn't been outscaled yet. You tend to keep to a grindy playstyle here - medium pressure, low tempo, favorable attrition at all costs. 7 Your strength seems to lie in the midgame where your earlier inaction has bought you an army value advantage but the army you built up in the early game hasn't been outscaled yet. You tend to keep to a grindy playstyle here - medium pressure, low tempo, favorable attrition at all costs.
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10 Teamwork: 3 10 Teamwork: 3
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12 On the plus side, you routinely harass adjacent lanes while holding your own zone. 12 On the plus side, you routinely harass adjacent lanes while holding your own zone.
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14 On the minus side, the snail playstyle puts a lot of pressure on the rest of your team during the early game. 14 On the minus side, the snail playstyle puts a lot of pressure on the rest of your team during the early game.
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16 You're getting dinged here for one particular game on Mechadensonia that I watched while preparing this post, where you body blocked a teammate's fac plop during pregame, before chasing their comm around the map and then coordinating a Krow pool (still during pregame) in a way that left nobody at the mex trio you'd initially claimed. 16 You're getting dinged here for one particular game on Mechadensonia that I watched while preparing this post, where you body blocked a teammate's fac plop during pregame, before chasing their comm around the map and then coordinating a Krow pool (still during pregame) in a way that left nobody at the mex trio you'd initially claimed.
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19 Likeability: 2 19 Likeability: 2
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21 The core problem here is that you're very vocal about blaming other players for things that are at least partly your own fault. The game Knightshade linked is a good example, if an old one. I think this issue is hurting more than your relationships with other players, it's stunting your strategic development because you aren't assessing your own contributions to those situations. 21 The core problem here is that you're very vocal about blaming other players for things that are at least partly your own fault. The game Knightshade linked is a good example, if an old one. I think this issue is hurting more than your relationships with other players, it's stunting your strategic development because you aren't assessing your own contributions to those situations in order to improve them.
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