Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Locust vs aa analyse

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
8/15/2026 2:18:19 PMCNrankXNTWASD before revert after revert
Before After
1 when Locusts brawl vs AA (pure damage vs hp) 1 when Locusts brawl vs AA (pure damage vs hp)
2 \n 2 \n
3 define brawl value (dps*hp) (BV) of a cluster of units, whose amont determines win lose directly 3 define brawl value (dps*hp) (BV) of a cluster of units, whose amont determines win lose directly
4 \n 4 \n
5 define brawl value factor square ( F_bv_sq) is that a cluster of units cost C has BV = F_bv_sq*Cost*Cost 5 define brawl factor square ( BF_sq) is that a cluster of units cost C has BV = BF_sq*Cost*Cost
6 \n
7 BF_sq = dps/Cost * hp/Cost
6 \n 8 \n
7 F_bv_sq = dps/Cost * hp/Cost 9 define ( standard) brawl factor is BF = sqrt( BF_sq)
8 \n 10 \n
9 define ( standard) brawl value factor is F_bv = sqrt( F_bv_sq) , so BV = ( F_bv*Cost) ^2 11 so BV = ( BF*Cost) ^2
10 \n 12 \n
11 A unit with Cost/F_bv_A vs B unit with cost Cost/F_bv_B draw when brawl, we say brawl ratio of unit A, B is F_bv_A:F_bv_B 13 A unit with Cost/BF_A vs B unit with cost Cost/BF_B draw when brawl, we say brawl ratio of unit A, B is BF_A:BF_B
12 \n 14 \n
13 brawl value factor: Locust 1. 0082, Gremlin 1. 5996, Toad 1. 4257, Tarantula 1. 1638, Ettin 1. 1224, Reaver 2. 2406, Razor 2. 3877, Stardust 3. 7344. 15 brawl factor: Locust 1. 0082, Gremlin 1. 5996, Toad 1. 4257, Tarantula 1. 1638, Ettin 1. 1224, Reaver 2. 2406, Razor 2. 3877, Stardust 3. 7344.
14 \n 16 \n
15 glaive 2.3907, trident 0.8606, raptor 1.1055. 17 glaive 2.3907, trident 0.8606, raptor 1.1055.
16 \n 18 \n
17 assume brawl ratio Locust vs AA is 1:1.4 19 assume brawl ratio Locust vs AA is 1:1.4
18 \n 20 \n
19 Assume locust has overwelming speed, so that: 21 Assume locust has overwelming speed, so that:
20 \n 22 \n
21 AA must spread evenly across the front line, which is normally map width. 23 AA must spread evenly across the front line, which is normally map width.
22 \n 24 \n
23 Locusts attacks and pass thorugh AA range immediately so we dont calculate damage that AA can done before locust attack. 25 Locusts attacks and pass thorugh AA range immediately so we dont calculate damage that AA can done before locust attack.
24 \n 26 \n
25 AA range can affect how much AA can attack Locusts. 27 AA range can affect how much AA can attack Locusts.
26 \n 28 \n
27 When rich ( players expanded enough and have frontline): 29 When rich ( players expanded enough and have frontline):
28 \n 30 \n
29 1 unit is 512 elmo(iirc) ( width x height of map's description). 31 1 unit is 512 elmo(iirc) ( width x height of map's description).
30 \n 32 \n
31 assume typecal AA range 900 33 assume typecal AA range 900
32 \n 34 \n
33 for width 14 map, when locusts attack, only (900*2) / (14*512) ~= 0.25 of AA unit can actually attack locusts. 35 for width 14 map, when locusts attack, only (900*2) / (14*512) ~= 0.25 of AA unit can actually attack locusts.
34 \n 36 \n
35 So overall locust advantage ratio is Locust vs AA 2.85:1. You must cost 2.85x locust value on AA to defent them properly. 37 So overall locust advantage ratio is Locust vs AA 2.85:1. You must cost 2.85x locust value on AA to defent them properly.
36 \n 38 \n
37 This calculation varies depends on map width, the wider the map the more advantage air have. 39 This calculation varies depends on map width, the wider the map the more advantage air have.
38 \n 40 \n
39 This calculation didnt take riots in count, which only affects when locust want to attack a regular army. 41 This calculation didnt take riots in count, which only affects when locust want to attack a regular army.
40 \n 42 \n
41 And the calculation may not be correct. 43 And the calculation may not be correct.
42 \n 44 \n
43 When expanding: 45 When expanding:
44 \n 46 \n
45 assume players expands as a circle, they need AA forces to cover then edge of circle. 47 assume players expands as a circle, they need AA forces to cover then edge of circle.
46 \n 48 \n
47 define expand cost: cost they need to spend on army to protect area / area 49 define expand cost: cost they need to spend on army to protect area / area
48 \n 50 \n
49 more idea is required 51 more idea is required