| 1 |
The overwhelming speed assumption is a poor approximation, particularly the corollary that Locusts don't take significant damage closing with AA units. AA can shoot down Ravens that don't need to stick around to apply their damage, and in modest quantities can do so while the Ravens are inbound. But as a more fundamental problem, if Locusts really were that fast, the perimeter defense scheme you describe would be pointless, because the Locusts would only take trivial amounts of damage for flying past the perimeter into the undefended inner economy.
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1 |
The overwhelming speed assumption is a poor approximation, particularly the corollary that Locusts don't take significant damage closing with AA units. AA can shoot down Ravens that don't need to stick around to apply their damage, and in modest quantities can do so while the Ravens are inbound. But as a more fundamental problem, if Locusts really were that fast, the perimeter defense scheme you describe would be pointless, because the Locusts would only take trivial amounts of damage for flying past the perimeter into the undefended inner economy.
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| 2 |
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2 |
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| 3 |
Your AA suffers from an assumption in the other direction that AA only moves while Locust raids are not underway, yet has efficiency closer to mobile AA than static AA. Use the numbers for Razors in your perimeter defense instead of static Toads and the Locusts' calculated advantage almost disappears. Or maneuver the AA units defensively while you're under attack by Locusts, moving them into range of your anti-ground defenses and thus violating the assumption that riots don't matter.
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3 |
Your AA suffers from an assumption in the other direction that AA only moves while Locust raids are not underway, yet has efficiency closer to mobile AA than static AA. Use the numbers for Razors in your perimeter defense instead of static Toads and the Locusts' calculated advantage almost disappears. Or maneuver the AA units defensively while you're under attack by Locusts, moving them into range of your anti-ground defenses and thus violating the assumption that riots don't matter.
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| 4 |
Finally, you seem to be ignoring AoEv, which where present is a practical limit on Locusts' ability to scale up.
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4 |
Finally, you seem to be ignoring AoEv, which where present is a practical limit on Locusts' ability to scale up.
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| 5 |
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5 |
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| 6 |
Between
these
various
assumptions,
you've
crippled
every
single
AA
option.
An
Artemis
must
wait
for
the
Locusts
to
start
hitting
it,
then
pick
them
off
one
at
a
time.
Anglers
are
stuck
plinking
away
at
a
rate
of
one
missile
every
three
seconds,
with
a
pair
of
them
taking
six
seconds'
worth
of
incoming
Locust
damage
before
scoring
a
single
kill.
Crashers
cannot
group
up
under
fire,
nor
can
they
run
for
the
apathetic
support
of
any
nearby
Rippers
who
do
not
care
unless
they
themselves
are
under
attack.
And
Razors
need
to
slow
down
their
DPS
to
match
the
mobile
options.
|
6 |
Between
these
various
assumptions,
you've
crippled
every
single
AA
option.
An
Artemis
must
wait
for
the
Locusts
to
start
hitting
it,
then
pick
them
off
one
at
a
time.
Anglers
are
stuck
plinking
away
at
a
rate
of
one
missile
every
three
seconds,
with
a
pair
of
them
taking
six
seconds'
worth
of
incoming
Locust
damage
before
scoring
a
single
kill.
Crashers
cannot
group
up
under
fire,
nor
can
they
run
for
the
apathetic
support
of
any
nearby
Rippers
because
riots
do
not
care
unless
they
themselves
are
under
attack.
And
Razors
need
to
slow
down
their
DPS
to
match
the
mobile
options.
|