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Combat Outcome predictor widget

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Date Editor Before After
8/29/2026 9:00:45 PMSErankPLT_Godde before revert after revert
Before After
1 Interesting. 1 Interesting.
2 I haven't looked through the whole but this seems counterintuitive: 2 I haven't looked through the whole code but this seems counterintuitive:
3 \n 3 \n
4 [quote]-- Metal, discounted by how much of the unit is left. A Minotaur down to a third of its 4 [quote]-- Metal, discounted by how much of the unit is left. A Minotaur down to a third of its
5 -- health is not a third of a Minotaur in a fight, but it is a great deal less than one, 5 -- health is not a third of a Minotaur in a fight, but it is a great deal less than one,
6 -- and counting it whole is the error that makes a losing push look winnable. 6 -- and counting it whole is the error that makes a losing push look winnable.
7 local function UnitValue(unitID, defID) 7 local function UnitValue(unitID, defID)
8 local base = (spuGetUnitCost and spuGetUnitCost(unitID, defID)) or cost[defID] or 0 8 local base = (spuGetUnitCost and spuGetUnitCost(unitID, defID)) or cost[defID] or 0
9 local hp, maxHp = spGetUnitHealth(unitID) 9 local hp, maxHp = spGetUnitHealth(unitID)
10 if hp and maxHp and maxHp > 0 then 10 if hp and maxHp and maxHp > 0 then
11 local frac = hp / maxHp 11 local frac = hp / maxHp
12 if frac < 0.05 then 12 if frac < 0.05 then
13 frac = 0.05 13 frac = 0.05
14 elseif frac > 1 then 14 elseif frac > 1 then
15 frac = 1 15 frac = 1
16 end 16 end
17 return base * frac 17 return base * frac
18 end 18 end
19 return base 19 return base
20 end[/quote] 20 end[/quote]
21 \n 21 \n
22 \n 22 \n
23 The description does not actually do what is says. 23 The description does not actually do what is says.
24 Can't it just be simplified to: 24 Can't it just be simplified to:
25 (hp / maxHP) * unitCost 25 (hp / maxHP) * unitCost
26 ? 26 ?
27 \n 27 \n
28 Also in what situation does the game return more HP than maxHP and why shouldn't it be accounted for? 28 Also in what situation does the game return more HP than maxHP and why shouldn't it be accounted for?