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Deliberately Studying Gamesense

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Date Editor Before After
9/4/2026 4:55:18 PMSErankPLT_Godde before revert after revert
9/4/2026 4:48:16 PMSErankPLT_Godde before revert after revert
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1 [quote]One thing I think isn't helpful is predictions in spec games, because for your predictions to be be correct, you have to blindly predict both sides without the ability to have game impact. Without this, your guess is just lucky, and there will be no clear feedback as to if that call was correct or luck.[/quote] 1 [quote]One thing I think isn't helpful is predictions in spec games, because for your predictions to be be correct, you have to blindly predict both sides without the ability to have game impact. Without this, your guess is just lucky, and there will be no clear feedback as to if that call was correct or luck.[/quote]
2 I think predictions in spec games does help your gamesense. Not all predictions have to rely on predicting both sides. 2 I think predictions in spec games does help your gamesense. Not all predictions have to rely on predicting both sides.
3 For example, once defensive buildings have been set up, they are static and don't move. It is then up to attacking player to exploit the weaknesses of the defense and if you want to predict how the attacker performs the attack, you have to understand the state of their mind and if they are likely to exploit the gaps or weakpoints or not. 3 For example, once defensive buildings have been set up, they are static and don't move. It is then up to attacking player to exploit the weaknesses of the defense and if you want to predict how the attacker performs the attack, you have to understand the state of their mind and if they are likely to exploit the gaps or weakpoints or not.
4 \n 4 \n
5 Predicting commander snipes in 1v1 is especially fun in my opinion. 5 Predicting commander snipes in 1v1 is especially fun in my opinion.
6 This is a more dynamic case where the players are basically taking turns predicting eachother, while you, as a spectator, tries to predict both players predictions. 6 This is a more dynamic case where the players are basically taking turns predicting eachother, while you, as a spectator, tries to predict both players predictions.
7 An unupgraded commander can lose to just 3 Scorchers or 6 Glaives and that trade is basically always worth it for the raider player to take. 7 An unupgraded commander can lose to just 3 Scorchers or 6 Glaives and that trade is basically always worth it for the raider player to take.
8 However, the commander have the ability to build 1 to 3 Lotus turrets before the raiders reach the commander when spotted on radar. However, if the commander is building Lotus turrets between mexes out in nowhere, that defense can easily be circumvented and might just be wasted resources for the defender if the raiders choose to go for a different target. The attacker is typically also working outside radar coverage so they might not even know where the commander is or how many nearby enemy units there are to support the commander. If the commander player is bold, they can just assume that enemy doesn't know or doesn't dare to go for the commander kill and avoid building defenses, basically bluffing. 8 However, the commander have the ability to build 1 to 3 Lotus turrets before the raiders reach the commander when spotted on radar. However, if the commander is building Lotus turrets between mexes out in nowhere, that defense can easily be circumvented and might just be wasted resources for the defender if the raiders choose to go for a different target. The attacker is typically also working outside radar coverage so they might not even know where the commander is or how many nearby enemy units there are to support the commander. If the commander player is bold, they can just assume that enemy doesn't know or doesn't dare to go for the commander kill and avoid building defenses, basically bluffing.
9 For the attacker, the commander explosion can also really make it really tense. The attacker might know that there are nearby units, like riots, but if the commander is just far away enough from the other units and defenses, you might be able to snipe the commander quickly with lots of raiders, but you also want to avoid losing too many raiders to the commander explosion and surrounding units, because if you lose 20 raiders to kill one commander, they enemy might just counterraid and you lose all your expansion, making you lose the game afterwards. 9 For the attacker, the commander explosion can also really make it really tense. The attacker might know that there are nearby units, like riots, but if the commander is just far away enough from the other units and defenses, you might be able to snipe the commander quickly with lots of raiders, but you also want to avoid losing too many raiders to the commander explosion and surrounding units, because if you lose 20 raiders to kill one commander, they enemy might just counter-raid and you lose all your expansion, making you lose the game afterwards.