| 1 |
Metal Extraction Potential Factor shows how much metal expected to be extracted.
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1 |
Metal Extraction Potential Factor shows how much metal expected to be extracted.
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| 2 |
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2 |
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| 3 |
e.g. 750 potential,
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3 |
e.g. 750 potential,
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| 4 |
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
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4 |
for 2m/s base extraction is 750*2 = 1500 possible metal to be extracted,
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| 5 |
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
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5 |
for 2m/s base + 50% overdrive is 750*2*1.5 = 2250m.
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| 6 |
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6 |
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| 7 |
Count metal extracted for each metal spot.
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7 |
Count metal extracted for each metal spot.
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| 8 |
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8 |
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| 9 |
MetalDrainMult = 1 - ( metal extacted / potential / extraction ), aka ( potential - extracted ) / potential.
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9 |
MetalDrainMult = 1 - ( metal extacted / potential / extraction ), aka ( potential - extracted ) / potential.
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| 10 |
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10 |
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| 11 |
MetalDrainMult = max(MetalDrainMult,0.01) to prevent weird situations.
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11 |
MetalDrainMult = max(MetalDrainMult,0.01) to prevent weird situations.
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| 12 |
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12 |
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| 13 |
[s]Overdrive will adjust for best output, but need some seconds.[/s]
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13 |
[s]Overdrive will adjust for best output, but need some seconds.[/s]
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| 14 |
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14 |
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| 15 |
Its
bugged
currently.
some
mex
will
syphon
all
energy.
(
or
not?)
|
15 |
Its
bugged
currently.
at
late
game
some
mex
will
syphon
all
energy.
(
or
not?)
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| 16 |
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16 |
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| 17 |
Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris
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17 |
Reclaim metal is increased to 0.8 for wrecks and 0.5 for debris
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