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Game mode Stiofan Eco Refumble

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Date Editor Before After
9/6/2026 8:46:17 PMUSrankBuckymancer before revert after revert
Before After
1 On the topic of Solar walls, I think they aren't widely used because of how quickly they get outscaled. 1 On the topic of Solar walls, I think they aren't widely used because of how quickly they get outscaled.
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3 A Scalpel will one-shot a Solar Collector. An Impaler will one-shot a Solar Collector from three map gridcells away. Five Ducks will burst the Solar Collector before it closes. Half a dozen Glaives or a pair of Reavers, controlled to open fire simultaneously, kill a Solar Collector in about two seconds. In short, most things that are worth the expense of walling out can quickly pass the wall anyway. 3 A Scalpel will one-shot a Solar Collector. An Impaler will one-shot a Solar Collector from three map gridcells away. Five Ducks will burst the Solar Collector before it closes. Half a dozen Glaives or a pair of Reavers, controlled to open fire simultaneously, kill a Solar Collector in about two seconds. In short, most things that are worth the expense of walling out can quickly break through the wall anyway.
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5 To be fair, some armies that can burst a Solar Collector down would need to be ordered to attack the wreck for another couple of seconds in order to actually pass the wall, and this requires attention, but heavy or even medium units just crush it in passing. And the Solar Collector can buy a bit more time if micro'd to close as the units approach instead of waiting to take damage. 5 To be fair, some armies that can burst a Solar Collector down would need to be ordered to attack the wreck for another couple of seconds in order to actually pass the wall, and this requires attention, but heavy or even medium units just crush it in passing. And the Solar Collector can buy a bit more time if micro'd to close as the units approach instead of waiting to take damage.
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7 Double thickness Solar Collector walls do considerably better because the enemy must usually clear out multiple Solar Collectors in the front row to focus fire one in the second row, and the first row's death explosions close the second row. But a double thickness Solar Collector wall gets expensive enough that you could be spamming Faradays instead.
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9 I think if you want Solar walls to be viable, even with the cost reduction, you should give them about 20% more health.