| 1 |
On the topic of Solar walls, I think they aren't widely used because of how quickly they get outscaled.
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1 |
On the topic of Solar walls, I think they aren't widely used because of how quickly they get outscaled.
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| 2 |
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2 |
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| 3 |
A
Scalpel
will
one-shot
a
Solar
Collector.
An
Impaler
will
one-shot
a
Solar
Collector
from
three
map
gridcells
away.
Five
Ducks
will
burst
the
Solar
Collector
before
it
closes.
Half
a
dozen
Glaives
or
a
pair
of
Reavers,
controlled
to
open
fire
simultaneously,
kill
a
Solar
Collector
in
about
two
seconds.
In
short,
most
things
that
are
worth
the
expense
of
walling
out
can
quickly
pass
the
wall
anyway.
|
3 |
A
Scalpel
will
one-shot
a
Solar
Collector.
An
Impaler
will
one-shot
a
Solar
Collector
from
three
map
gridcells
away.
Five
Ducks
will
burst
the
Solar
Collector
before
it
closes.
Half
a
dozen
Glaives
or
a
pair
of
Reavers,
controlled
to
open
fire
simultaneously,
kill
a
Solar
Collector
in
about
two
seconds.
In
short,
most
things
that
are
worth
the
expense
of
walling
out
can
quickly
break
through
the
wall
anyway.
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| 4 |
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4 |
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| 5 |
To be fair, some armies that can burst a Solar Collector down would need to be ordered to attack the wreck for another couple of seconds in order to actually pass the wall, and this requires attention, but heavy or even medium units just crush it in passing. And the Solar Collector can buy a bit more time if micro'd to close as the units approach instead of waiting to take damage.
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5 |
To be fair, some armies that can burst a Solar Collector down would need to be ordered to attack the wreck for another couple of seconds in order to actually pass the wall, and this requires attention, but heavy or even medium units just crush it in passing. And the Solar Collector can buy a bit more time if micro'd to close as the units approach instead of waiting to take damage.
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6 |
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7 |
Double thickness Solar Collector walls do considerably better because the enemy must usually clear out multiple Solar Collectors in the front row to focus fire one in the second row, and the first row's death explosions close the second row. But a double thickness Solar Collector wall gets expensive enough that you could be spamming Faradays instead.
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8 |
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9 |
I think if you want Solar walls to be viable, even with the cost reduction, you should give them about 20% more health.
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