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Game mode Stiofan Zombie Test

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Date Editor Before After
11/3/2026 3:29:46 PMDErankStiofanKingofAwoo before revert after revert
10/25/2026 10:13:48 AMDErankStiofanKingofAwoo before revert after revert
10/18/2026 9:46:04 AMDErankStiofanKingofAwoo before revert after revert
10/17/2026 8:35:11 AMDErankStiofanKingofAwoo before revert after revert
10/16/2026 6:31:26 PMDErankStiofanKingofAwoo before revert after revert
10/16/2026 9:41:03 AMDErankStiofanKingofAwoo before revert after revert
10/14/2026 7:43:34 AMDErankStiofanKingofAwoo before revert after revert
10/13/2026 8:29:06 PMDErankStiofanKingofAwoo before revert after revert
10/13/2026 8:15:39 PMDErankStiofanKingofAwoo before revert after revert
10/13/2026 7:52:39 PMDErankStiofanKingofAwoo before revert after revert
10/12/2026 6:12:25 PMDErankStiofanKingofAwoo before revert after revert
10/11/2026 5:25:29 PMDErankStiofanKingofAwoo before revert after revert
10/11/2026 5:11:46 PMDErankStiofanKingofAwoo before revert after revert
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10/11/2026 2:36:29 PMDErankStiofanKingofAwoo before revert after revert
10/3/2026 9:51:11 PMDErankStiofanKingofAwoo before revert after revert
9/28/2026 8:54:40 PMDErankStiofanKingofAwoo before revert after revert
9/28/2026 4:40:22 PMDErankStiofanKingofAwoo before revert after revert
9/28/2026 3:20:27 PMDErankStiofanKingofAwoo before revert after revert
Before After
1 Hiya! 1 Hiya!
2 This is a mod to test a new zombie mode featurs, in the form of extra modoptions. Customise Zombies to your liking! Make them spawn on your or your enemies team! 2 This is a mod to test a new zombie mode featurs, in the form of extra modoptions. Customise Zombies to your liking! Make them spawn on your or your enemies team!
3 \n 3 \n
4 Now also includes configurable game start wrecks, neutral camps, aswell as player and neutral reinforcement drops! 4 Now also includes configurable game start wrecks, neutral camps, aswell as player and neutral reinforcement drops!
5 Now includes modoption to autogenerated neutrals and wrecks based on mapsize!
5 (mostly to show off the tech) 6 (mostly to show off the tech)
6 \n 7 \n
7 \n 8 \n
8 You will likely have to restart the game on first download to have the modoptions load for you. 9 You will likely have to restart the game on first download to have the modoptions load for you.
9 \n 10 \n
10 Mix and match the modoptions to make the zombies you want, none of the features are mandatory. 11 Mix and match the modoptions to make the zombies you want, none of the features are mandatory.
11 Included modoptios additions are: 12 Included modoptios additions are:
12 \n 13 \n
13 * Revive Options, choose what units the wrecks on the ground can respawn into 14 * Revive Options, choose what units the wrecks on the ground can respawn into
14 * Choose the allyteam zombies revive onto or leave them neutral. They are randomly asigned to each teammember. 15 * Choose the allyteam zombies revive onto or leave them neutral. They are randomly asigned to each teammember.
15 * Revive Cycles, letting a wreck spawn a zombie and start resurrecting again 16 * Revive Cycles, letting a wreck spawn a zombie and start resurrecting again
16 * Scaling options for revive speed 17 * Scaling options for revive speed
17 * Flat Budget addition, giving all wrecks a flat addition or subtraction of extra metal to revive with 18 * Flat Budget addition, giving all wrecks a flat addition or subtraction of extra metal to revive with
18 * Budget Multiplier, applying a multiplier to the metal each wreck has available to make units. 19 * Budget Multiplier, applying a multiplier to the metal each wreck has available to make units.
19 * Scaling multipliers for the Multiplier and Flat Budget. Increases every minute and/or have each wreck revive can contribute to every following wrecks extra Flat and/or Multiplier bonus. 20 * Scaling multipliers for the Multiplier and Flat Budget. Increases every minute and/or have each wreck revive can contribute to every following wrecks extra Flat and/or Multiplier bonus.
20 * Overflow Spawn toggle, decide if budget that spent is made into a partial hp unit or carried to the next spawn. 21 * Overflow Spawn toggle, decide if budget that spent is made into a partial hp unit or carried to the next spawn.
21 * Zombie wrecks remain, decide if zombies consume their wrecks on revive or not. 22 * Zombie wrecks remain, decide if zombies consume their wrecks on revive or not.
22 * Max Revive Time clamp 23 * Max Revive Time clamp
23 * Zombies die on Capture chance, if capturing them is too consistent a strategy. 24 * Zombies die on Capture chance, if capturing them is too consistent a strategy.
24 \n 25 \n
25 \n 26 \n
26 Under the hood is a pretty large rework of systems, but without the extra modoptions the basic zombies (should!!)stay the same. 27 Under the hood is a pretty large rework of systems, but without the extra modoptions the basic zombies (should!!)stay the same.
27 \n 28 \n
28 \n 29 \n
29 Some interesting combo of options: 30 Some interesting combo of options:
30 \n 31 \n
31 A pretty tough zombie swarm: 32 A pretty tough zombie swarm:
32 zombie revive as = bomberassault + Dante + energyfusion + Iris + Duck + Archer + Scallop + Buoy + Grizzly + Bulkhead + Duck + Duck + Duck + Buoy + Storage + Inferno + Angler 33 zombie revive as = bomberassault + Dante + energyfusion + Iris + Duck + Archer + Scallop + Buoy + Grizzly + Bulkhead + Duck + Duck + Duck + Buoy + Storage + Inferno + Angler
33 Partial Reclaim = true 34 Partial Reclaim = true
34 \n 35 \n
35 \n 36 \n
36 Det roulette, letting wrecks go through their revive builds toward a zombie detriment! 37 Det roulette, letting wrecks go through their revive builds toward a zombie detriment!
37 Who will be the poor soul to break the 21k needed... 38 Who will be the poor soul to break the 21k needed...
38 zombie revive as = Detriment 39 zombie revive as = Detriment
39 Overflowspawn = false 40 Overflowspawn = false
40 partial reclaim = true 41 partial reclaim = true
41 wrecks remain = true 42 wrecks remain = true
42 \n 43 \n
43 Zooming Ulti, certainly a unique experience 44 Zooming Ulti, certainly a unique experience
44 zombie revive as = Ultimatum 45 zombie revive as = Ultimatum
45 Overflowspawn = false 46 Overflowspawn = false
46 partial reclaim = true 47 partial reclaim = true
47 speedmult 10 48 speedmult 10
48 \n 49 \n
49 \n 50 \n
50 Chickens attracted by wrecks 51 Chickens attracted by wrecks
51 \n 52 \n
52 zombie revive as = Chicken + Spiker + Pigeon + Roc + Talon + Lobber + Blooper + Blobber + Basilisk + Wurm + Cockatrice + Sporeshooter + Spidermonkey + Dodo + Leaper + chicken_dragon + Roc + Tiamat + chickend + chickenspire + chickenbroodqueen + chicken_drone 53 zombie revive as = Chicken + Spiker + Pigeon + Roc + Talon + Lobber + Blooper + Blobber + Basilisk + Wurm + Cockatrice + Sporeshooter + Spidermonkey + Dodo + Leaper + chicken_dragon + Roc + Tiamat + chickend + chickenspire + chickenbroodqueen + chicken_drone
53 Overflowspawn = false 54 Overflowspawn = false
54 partial reclaim = true 55 partial reclaim = true
55 speedmult = 1 56 speedmult = 1