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Intel-War with zk-units

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Date Editor Before After
7/14/2012 10:56:45 PMDErankSinKitty before revert after revert
7/14/2012 10:55:30 PMDErankSinKitty before revert after revert
7/14/2012 10:54:09 PMDErankSinKitty before revert after revert
Before After
1 Intel war is an example with limited units how to play with static defense and units together! 1 Intel war is an example with limited units how to play with static defense and units together!
2 - It shows you how you can make cost with defense. 2 - It shows you how you can make cost with defense.
3 - If you otherwise get annoyed by fleas when you have already 1/2 the map and can't divide attention. 3 - If you otherwise get annoyed by fleas when you have already 1/2 the map and can't divide attention.
4 \n 4 \n
5 [color=orange]The goal is: 5 [color=orange]The goal is:
6 - Expand and mex. 6 - Expand and mex.
7 - Defend mexes 7 - Defend mexes
8 - Reclaim 8 - Reclaim
9 - Get Death-Shield-Ball once you have the resources. 9 - Get Death-Shield-Ball once you have the resources.
10 - Create an easy FFA sub-game.[/color] 10 - Create an easy FFA sub-game.[/color]
11 \n 11 \n
12 Desired strategies: 12 Desired strategies:
13 - Fire-Bases cost 130 metal (mex+radar) + additionally what you want in def. 13 - Fire-Bases cost 130 metal (mex+radar) + additionally what you want in def.
14 - You don't attack the enemy directly after the start (maybe spawn Stinger spam for free at the start locations...), you attack fire-bases with the right unit-combination to be able to reclaim 14 - You don't attack the enemy directly after the start (maybe spawn Stinger spam for free at the start locations...), you attack fire-bases with the right unit-combination to be able to reclaim
15 - If you can't beat an enemy, it is not usefull to let his only option be to attack you, so don't expand over your quarter (except maybe into the center) and continue reclaim+retreat. 15 - If you can't beat an enemy, it is not usefull to let his only option be to attack you, so don't expand over your quarter (except maybe into the center) and continue reclaim+retreat.
16 - But you can still leave a mex in the enemy area if you think it is good. 16 - But you can still leave a mex in the enemy area if you think it is good.
17 \n 17 \n
18 Why I chose shield bots: 18 Why I chose shield bots:
19 - No uber-cheap unit which costs less than 1/2 a con and can kill this con, support line. 19 - No uber-cheap unit which costs less than 1/2 a con and can kill this con, support line.
20 - No stealthy units which can cloak and attack (flea, scythe) AND are cheaper than cons 20 - No stealthy units which can cloak and attack (flea, scythe) AND are cheaper than cons
21 - No real damage on arty, and it is a huge investment compared to other things (highest ranged real damage is on rogue) 21 - No real damage on arty, and it is a huge investment compared to other things (highest ranged real damage is on rogue)
22 - Sneaky Pete or Aegis + Roaches require attention, but beat everything which 1-2 Bandits or a outlaw can't beat per cost - except Rakeeter+Felon. 22 - Sneaky Pete or Aegis + Roaches require attention, but beat everything which 1-2 Bandits or a outlaw can't beat per cost - except Rakeeter+Felon.
23 - Rakeeter+Felon are T2/T3 and change the gameplay where you have to start reacting against incoming forces in a more sensitive way and not fight with the support of statics or a static cloaker (Eraser is not allowed) for Roaches. 23 - Rakeeter+Felon are T2/T3 and change the gameplay where you have to start reacting against incoming forces in a more sensitive way and not fight with the support of statics or a static cloaker (Eraser is not allowed) for Roaches.
24 - Really fast unit which does only work as a defender because Roach (speed:4) dies to LLTs/MTs 24 - Really fast unit which does only work as a defender because Roach (speed:4) dies to LLTs/MTs
25 - Really slow units (outlaw is 1.5) which beat only the second fastest unit (Bandit:3). 25 - Really slow units (outlaw is 1.5) which beat only the second fastest unit (Bandit:3).
26 \n 26 \n
27 Units which are allowed (and a small overview over those I use here to give an example): 27 Units which are allowed (and a small overview over those I use here to give an example):
28 - dirtbag 20m|2.5speed 28 - dirtbag 20m|2.5speed
29 - radar 55m 29 - radar 55m
30 - mex 75m 30 - mex 75m
31 - Bandit 80m|3 31 - Bandit 80m|3
32 - LLT 90m 32 - LLT 90m
33 - Rogue 120m|1.95 33 - Rogue 120m|1.95
34 - Convict 140m|2 34 - Convict 140m|2
35 - Roach 160m|4 35 - Roach 160m|4
36 - Thug 180m|1.95 36 - Thug 180m|1.95
37 - Stardust 220m + Terra-form-spike about 80m = 300m total 37 - Stardust 220m + Terra-form-spike about 80m = 300m total
38 - Outlaw 250m|1.5 38 - Outlaw 250m|1.5
39 - Every other unit from shield factory 39 - Every other unit from shield factory
40 - Athena (only shield bot units, statics and rector) 40 - Athena (only shield bot units, statics and rector)
41 - Rector 41 - Rector
42 - Every static defense including the not explained ones, but only close to mexes (the mex is at 1/2 their fire range) or at your base field, so that you can't make a porc-line. 42 - Every static defense including the not explained ones, but only close to mexes (the mex is at 1/2 their fire range) or at your base field, so that you can't make a porc-line.
43 - I don't think defender is more usefull than LLT for cost... 43 - I don't think defender is more usefull than LLT for cost...
44 \n 44 \n
45 7x7-table map with this Metal-output on the spots in a field-center: 45 7x7-table map with this Metal-output on the spots in a field-center:
46 0 | a b c d e f g 46 0 | a b c d e f g
47 --|-------------------- 47 --|--------------------
48 1 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=grey]0[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] 48 1 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=grey]0[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color]
49 2 | [color=orange]2[/color] [color=red]4[/color] [color=orange]2 [color=yellow]1[/color] 2[/color] [color=red]4[/color] [color=orange]2[/color] 49 2 | [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color]
50 3 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] 50 3 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color]
51 4 | [color=grey]0[/color] 1 [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color] 1 [color=grey]0[/color] 51 4 | [color=grey]0[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=grey]0[/color]
52 5 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] 52 5 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color]
53 6 | [color=orange]2[/color] [color=red]4[/color] [color=orange]2 [color=yellow]1[/color] 2[/color] [color=red]4[/color] [color=orange]2[/color] 53 6 | [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=red]4[/color] [color=orange]2[/color]
54 7 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=grey]0[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] 54 7 | [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color] [color=grey]0[/color] [color=yellow]1[/color] [color=orange]2[/color] [color=yellow]1[/color]
55 \n 55 \n
56 And if you want to send labels ( LBLs ) to a player-base :P 56 And if you want to send labels ( LBLs ) to a player-base :P
57 - player0@b2.map 57 - player0@b2.map
58 - player1@f6.map 58 - player1@f6.map
59 - player2@f2.map 59 - player2@f2.map
60 - player3@b6.map 60 - player3@b6.map
61 (The red fields with extraction=4 are start locations) 61 (The red fields with extraction=4 are start locations)
62 \n 62 \n
63 Each field has in the middle: 63 Each field has in the middle:
64 - T0.0 75m : mex: gives you +(1-4)m/s 64 - T0.0 75m : mex: gives you +(1-4)m/s
65 - T0.5 130m : T0+ radar to see inc oming enemies. 65 - T0.5 130m : T0+ radar to see inc oming enemies.
66 Upgrade the field centers to Fire-Bases: 66 Upgrade the field centers to Fire-Bases:
67 - T1.0 220m : T0.5+ LLT (90m): protects radar and mex 67 - T1.0 220m : T0.5+ LLT (90m): protects radar and mex
68 - T1.5 360m : T1.0+ Convict to shield/repair the llt 68 - T1.5 360m : T1.0+ Convict to shield/repair the llt
69 Only at the very front if you have a good backup with Bandits, Roaches: 69 Only at the very front if you have a good backup with Bandits, Roaches:
70 - T2.0 430m : T1.5+ Terra+Stardust -LLT -Convict 70 - T2.0 430m : T1.5+ Terra+Stardust -LLT -Convict
71 - T2.4 570m : T2.0+ Either Convict to shield radar and mex OR Rector to jam everything, rebuild, reclaim, etc. 71 - T2.4 570m : T2.0+ Either Convict to shield radar and mex OR Rector to jam everything, rebuild, reclaim, etc.
72 - T2.7 710m : T2.0+ Both cons 72 - T2.7 710m : T2.0+ Both cons
73 [color=grey]Only if the enemy is stupid AND everything lower made 2x cost AND you can't kill the enemy or expand otherwhere AND you need it AND it is a boring game, ...: 73 [color=grey]Only if the enemy is stupid AND everything lower made 2x cost AND you can't kill the enemy or expand otherwhere AND you need it AND it is a boring game, ...:
74 - T3.0 1630m : Add a sneaky pete to use cloaked Roaches (only enable it when the enemy uses something that is useful vs visible roaches!). 74 - T3.0 1630m : Add a sneaky pete to use cloaked Roaches (only enable it when the enemy uses something that is useful vs visible roaches!).
75 - T3.5 1110m : Add a shield to tank some initial damage and to use Roaches under your shield more free vs units at the edge and block 1 nuke/napalm from silo. 75 - T3.5 1110m : Add a shield to tank some initial damage and to use Roaches under your shield more free vs units at the edge and block 1 nuke/napalm from silo.
76 - T4.0 : Moar Stardusts against raiders (roaches vs stuff Stardusts can't kill 76 - T4.0 : Moar Stardusts against raiders (roaches vs stuff Stardusts can't kill
77 - T4.5 : Moar 2 Shields to build a triangle where every shield protects the other 2 as good as possible. 77 - T4.5 : Moar 2 Shields to build a triangle where every shield protects the other 2 as good as possible.
78 - T5 : Meet the lol[/color] 78 - T5 : Meet the lol[/color]
79 \n 79 \n
80 [INFO]How does a T1.5 base looks like?: 80 [INFO]How does a T1.5 base looks like?:
81 - the radar is built as close as possible to the mex. 81 - the radar is built as close as possible to the mex.
82 - the LLT can overshoot both if it is built on the radar corner and mex-edge. 82 - the LLT can overshoot both if it is built on the radar corner and mex-edge.
83 - Convict stays on the mex-edge between radar and LLT. 83 - Convict stays on the mex-edge between radar and LLT.
84 \n 84 \n
85 [INFO]Abuse Radar-Bug!: 85 [INFO]Abuse Radar-Bug!:
86 - "Radars can't look behind hills" is only partially true. 86 - "Radars can't look behind hills" is only partially true.
87 - When you build a radar and Terra-form the hill after the built, it can watch behind it. 87 - When you build a radar and Terra-form the hill after the built, it can watch behind it.
88 - So it might be worthwhile to kill the radar of a T2-Fire-Base at some costs to create either a blind spot or the need for a second radar. 88 - So it might be worthwhile to kill the radar of a T2-Fire-Base at some costs to create either a blind spot or the need for a second radar.
89 - I don't know if it keeps this old expired los-map if it got stunned, given, etc. 89 - I don't know if it keeps this old expired los-map if it got stunned, given, etc.
90 - Issue: http://code.google.com/p/zero-k/issues/detail?id=1493 90 - Issue: http://code.google.com/p/zero-k/issues/detail?id=1493
91 \n 91 \n
92 How to beat Fire-Bases with no losses - don't work vs higher tiers at all: 92 How to beat Fire-Bases with no losses - don't work vs higher tiers at all:
93 - T0 80m : 1 Bandit 93 - T0 80m : 1 Bandit
94 - T1 180m : Dirtbag + Bandit (only at 2.5 speed, because of dirt) 94 - T1 180m : Dirtbag + Bandit (only at 2.5 speed, because of dirt)
95 - T1 240m : 3 Bandits (retreat at 66% with a widget - I tested it). 95 - T1 240m : 3 Bandits (retreat at 66% with a widget - I tested it).
96 - -- Slower movement solutions: 96 - -- Slower movement solutions:
97 - T1+ 120m+ : 1+ Rogues (leaves too big wreck vs T0) 97 - T1+ 120m+ : 1+ Rogues (leaves too big wreck vs T0)
98 - T1.5 250m : Outlaw 98 - T1.5 250m : Outlaw
99 - T1.5 340m : Thug + 2 Bandits (crtl-move for formation to get not even damage) 99 - T1.5 340m : Thug + 2 Bandits (crtl-move for formation to get not even damage)
100 - T1.5 390m : Convict + Outlaw (can avoid some -not all- damage and repair/reclaim afterwards) 100 - T1.5 390m : Convict + Outlaw (can avoid some -not all- damage and repair/reclaim afterwards)
101 - T1.5 440m : 2 Convict + 2 Bandits (very fast reclaim/rebuild afterwards) 101 - T1.5 440m : 2 Convict + 2 Bandits (very fast reclaim/rebuild afterwards)
102 Special (extra): 102 Special (extra):
103 - 620m+160mx : Felon can kill Roaches, but always have Roaches by your own vs enemy Rogues and Thuds. 103 - 620m+160mx : Felon can kill Roaches, but always have Roaches by your own vs enemy Rogues and Thuds.
104 \n 104 \n
105 How to counter enemy-Attack-Forces@your-Fire-Base.battlefield so that it is you who take no losses and can reclaim?: 105 How to counter enemy-Attack-Forces@your-Fire-Base.battlefield so that it is you who take no losses and can reclaim?:
106 - T0.0 + T0.5 80m : no, upgrade to T1-firebases and/or raid the enemy! 106 - T0.0 + T0.5 80m : no, upgrade to T1-firebases and/or raid the enemy!
107 - T1.0 107 - T1.0
108 - - 40m speed:2.5 : 2 dirtboxes which somehow screens your LLT ([color=orange]not tested[/color]) 108 - - 40m speed:2.5 : 2 dirtboxes which somehow screens your LLT ([color=orange]not tested[/color])
109 - - 80m speed:3 : send a single Bandit to support your LLT - you need to watch out for radar dots and where they go! 109 - - 80m speed:3 : send a single Bandit to support your LLT - you need to watch out for radar dots and where they go!
110 - T1.0+ 110 - T1.0+
111 - - 160m speed:4 : Roach (very fast!) 111 - - 160m speed:4 : Roach (very fast!)
112 - - - Hide it next to your LLT to save it from a single bandit 112 - - - Hide it next to your LLT to save it from a single bandit
113 - - - if you can kill 2 Bandits, you get 32m reclaim - you always make cost. 113 - - - if you can kill 2 Bandits, you get 32m reclaim - you always make cost.
114 - - +80mx : use Bandits to kill scouting dirtboxes 114 - - +80mx : use Bandits to kill scouting dirtboxes
115 \n 115 \n
116 [not tested] If an outlaw is screened by Bandits (which engage roaches 1by1) or the enemy already got a Felon, you can try to use 6-10 or 15-20 dirtboxes to either trap the outlaw or Felon (if he has no cons to reclaim that hill). 116 [not tested] If an outlaw is screened by Bandits (which engage roaches 1by1) or the enemy already got a Felon, you can try to use 6-10 or 15-20 dirtboxes to either trap the outlaw or Felon (if he has no cons to reclaim that hill).
117 \n 117 \n
118 Rogues are slower than dirtboxes. and almost as slow as outlaw/Aspis where it is almost the only mobile counter against. 118 Rogues are slower than dirtboxes. and almost as slow as outlaw/Aspis where it is almost the only mobile counter against.
119 \n 119 \n
120 Rogues make it really unfun! 120 Rogues make it really unfun!
121 But if you have a Stinger, either the stinger blocks your Stardust or your stardust blocks your Stinger. 121 But if you have a Stinger, either the stinger blocks your Stardust or your stardust blocks your Stinger.
122 DDM needs energy to run. 122 DDM needs energy to run.
123 \n 123 \n
124 If you want real T3 fire bases, you need something that is Stardust+Stinger+requireNot2Fusions (in other words anti-everything except Rakeeter) 124 If you want real T3 fire bases, you need something that is Stardust+Stinger+requireNot2Fusions (in other words anti-everything except Rakeeter)