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anthem's tips for winning at zero-k

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Date Editor Before After
7/20/2012 6:45:50 AMAUrankAdminSaktoth before revert after revert
7/20/2012 6:45:25 AMAUrankAdminSaktoth before revert after revert
Before After
1 This is terrible advice. Gunships and planes are really hard to use correctly, must avoid AA at all cost, and you can very easily lose your whole army and do 0 damage. 1 This is terrible advice. Gunships and planes are really hard to use correctly, must avoid AA at all cost, and you can very easily lose your whole army and do 0 damage.
2 \n 2 \n
3 The advice people really need is build units, advance to 50% of the map ASAP, build defenses there and take all the mexes behind your defenses. 3 The advice people really need is build units, advance to 50% of the map ASAP, build defenses there and take all the mexes behind your defenses.
4 \n 4 \n
5 For more advanced players: Advance ASAP as far down the map as you can before encountering resistance, as long as it is at least 50%. 5 For more advanced players: Advance ASAP as far down the map as you can before encountering resistance, as long as it is at least 50%.
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7 So many players so totally suck at taking the map and just hand it over to their opponent that 90% of large team games end at the initial land rush. 7 So many players so totally suck at taking the map and just hand it over to their opponent that 90% of large team games end at the initial land grab and half the fronts on the losing side are only 30% down the map.