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fleas are overpowered

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Date Editor Before After
7/21/2012 3:53:24 PMAUrankAdminSaktoth before revert after revert
Before After
1 I just told you, there is already a form of active cloak detection, and it's actually quite cheap and 100% foolproof. It's spamming nanoframes, burrowed fleas, or cloggers everywhere, and it's quite easy to cover as large an area as any active detector would if you're really that worried about cloak. You lack imagination if you do not see how spamming long lines of 0.01% built zeniths several rows thick behind (Or in front!) of all your static defenses is actually really effective at preventing cloaked units getting in your base. You've probably never seen it done but your elo is high enough that you should understand how well this works. 1 I just told you, there is already a form of active cloak detection, and it's actually quite cheap and 100% foolproof. It's spamming nanoframes, burrowed fleas, or cloggers everywhere, and it's quite easy to cover as large an area as any active detector would if you're really that worried about cloak. You lack imagination if you do not see how spamming long lines of 0.01% built zeniths several rows thick behind (Or in front!) of all your static defenses is actually really effective at preventing cloaked units getting in your base. You've probably never seen it done but your elo is high enough that you should understand how well this works.
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3 No, I do not think fleas need a nerf. I think skuttle needs to be de-owled, Scythes can easily blow up superfusions or mohogeos on any spread out map or FFA and can kill a whole base pretty nicely as a rush unit in 1v1, the nanoframe spam mechanic is dumb as dirt, as is rubbing up against things to see them, and licho thinks Snipers are too frustrating to deal with and would probably owl them too unless we get active detection. 3 No, I do not think fleas need a nerf. I think skuttle needs to be de-owled, Scythes can easily blow up superfusions or mohogeos on any spread out map or FFA and can kill a whole base pretty nicely as a rush unit in 1v1, the nanoframe spam mechanic is dumb as dirt, as is rubbing up against things to see them, and licho thinks Snipers are too frustrating to deal with and would probably owl them too unless we get active detection.
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5 SC2 uses active detection and it works quite well. Corsair + DT was a common pro level strategy, corsairs to snipe overlords ( Which are UBIQUITOUS detectors) . You'll always know where a detection structure is, so it becomes a specific target to snipe if you want to utilize cloak. 5 SC2 uses active detection and it works quite well. Corsair + DT was a common pro level strategy in SC1, corsairs to snipe overlords ( Which are UBIQUITOUS detectors) . You'll always know where a detection structure is, so it becomes a specific target to snipe if you want to utilize cloak.
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7 The proposal has some problems and they can be discussed, but that it 'completely ruins the stealth game, thats just how it is, no way around it.' is not going to get far when we already have active detection (rubbing up against stuff like a horny dog).