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Idea: No Defense Structures gamemode

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Date Editor Before After
8/10/2012 5:09:54 AMUSrankIsaactoo before revert after revert
Before After
1 @qwerty3w: 1 @qwerty3w:
2 That'd be cool and interesting, however it may add incentive not to have them move. 2 That'd be cool and interesting, however it may add incentive not to have them move.
3 \n 3 \n
4 @N2maniac & @spring: 4 @N2maniac & @spring:
5 When I have tried springlobby and TASclient with Zero-K, Spring got stuck at the loadscreen on the treedrawer. Would be very nice if this would work (and if you know how to make it please say so)...however it would still be nice if it was available directly in ZK lobby because I'm pretty sure it's the only way for it to be "official". 5 When I have tried springlobby and TASclient with Zero-K, Spring got stuck at the loadscreen on the treedrawer. Would be very nice if this would work (and if you know how to make it please say so)...however it would still be nice if it was available directly in ZK lobby because I'm pretty sure it's the only way for it to be "official".
6 \n 6 \n
7 @Praetor: 7 @Praetor:
8 I guess that's a good compromise. . . although imo I think it'd still promote staying put instead of expanding since I've seen masses of these turrets before. However it would probably slow down expansion considerably since you'd have to leave at least a one riot unit by most mexes, so I agree; it is a good compromise. :) 8 I guess that's a good compromise. . . although imo I think it'd still promote staying put instead of expanding since I've seen masses of these turrets before. I really like the idea of having no specific denial zones. However it would probably slow down expansion considerably since you'd have to leave at least one riot unit by most mexes, so I agree; it is a reasonable compromise. :)