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Aircraft maintenance check

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Date Editor Before After
8/13/2012 10:35:58 AMNLrankswappan before revert after revert
Before After
1 @Saktoth 1 @Saktoth
2 \n 2 \n
3 “The Vamp and Radar plane can already be used to spoof AA before a bombing run. They can survive a Hacksaw, so they are often sent in to soak up all the AA so you can bomb with impunity. More HP would make this worse.” 3 “The Vamp and Radar plane can already be used to spoof AA before a bombing run. They can survive a Hacksaw, so they are often sent in to soak up all the AA so you can bomb with impunity. More HP would make this worse.”
4 Is it possible to prefer targeting bombing planes above AA-planes? Just like Screamer doesn’t target small flying units. And maybe make it toggleable so it does not fire on AA-planes at all if you turn it off. 4 Is it possible to prefer targeting bombing planes above AA-planes? Just like Screamer doesn’t target small flying units. And maybe make it toggleable so it does not fire on AA-planes at all if you turn it off.
5 \n
5 The Avenger changes are not good indeed. Maybe a bit more hp and less damage might work. I am not sure how to change them to be useful after 2 mins. 6 The Avenger changes are not good indeed. Maybe a bit more hp and less damage might work. I am not sure how to change them to be useful after 2 mins.
6 \n 7 \n
7 The big increase of hp for Vamps might be a bit too much, but the Vamp is very vulnerable in enemy territory with my idea as they don’t have LOS. Rushing a Vamp has a hard time finding enemy air factory and enemy Vamp is superior in his territory with LOS from other units. So getting a fast Vamp when playing air factory is a must if you don’t want to get delayed in production, but not different from current games. I actually think it is harder to do than current situation. 8 The big increase of hp for Vamps might be a bit too much, but the Vamp is very vulnerable in enemy territory with my idea as they don’t have LOS. Rushing a Vamp has a hard time finding enemy air factory and enemy Vamp is superior in his territory with LOS from other units. So getting a fast Vamp when playing air factory is a must if you don’t want to get delayed in production, but not different from current games. I actually think it is harder to do than current situation.
8 The alternative start is rushing a scout plane to scout enemy factories, but then you should have enough time to get vamps up. 9 The alternative start is rushing a scout plane to scout enemy factories, but then you should have enough time to get vamps up.
9 \n 10 \n
10 I am not sure if rushing these low HP heavies is really a problem cause they have pretty good ground counters, except banisher maybe. Adding that you need to win the vampwar to get those shadows and low cost aa kills shadow easily. And if the enemy has no planes, your Shadows become too strong early game imo. But if it indeed become a problem than my idea of a Shadow can be made a separate plane with increased damage to destroy more type of buildings. 11 I am not sure if rushing these low HP heavies is really a problem cause they have pretty good ground counters, except banisher maybe. Adding that you need to win the vampwar to get those shadows and low cost aa kills shadow easily. And if the enemy has no planes, your Shadows become too strong early game imo. But if it indeed become a problem than my idea of a Shadow can be made a separate plane with increased damage to destroy more type of buildings.
11 But the general idea is to let the air become gradually more powerfull. 1 to kill llt and defender, 2-3 are needed to kill a HLT. So HLT can still be used to protect against early banisher, but porcing up a massive defense line is vunerable to air. 12 But the general idea is to let the air become gradually more powerfull. 1 to kill llt and defender, 2-3 are needed to kill a HLT. So HLT can still be used to protect against early banisher, but porcing up a massive defense line is vunerable to air.
12 And again since vamps are less effective in enemy territory, Shadows are more likely to survive. 13 And again since vamps are less effective in enemy territory, Shadows are more likely to survive.
13 \n 14 \n
14 Phoenix need some proper ideas then. I really do not like the current one where it kills everything or get instakilled with the slightest AA. Maybe with a bigger napalm area and less damage that it softens up some targets. Ground units have to finish it and in the endgame where you can have many phoenix it can kill units by itself. 15 Phoenix need some proper ideas then. I really do not like the current one where it kills everything or get instakilled with the slightest AA. Maybe with a bigger napalm area and less damage that it softens up some targets. Ground units have to finish it and in the endgame where you can have many phoenix it can kill units by itself.
15 \n 16 \n
16 Chainsaw is for single units, Screamer for multiple units. Flak is continuous damage, Screamer has loading of ammo. I do wonder if there are air players who like the Screamer as it is. 17 Chainsaw is for single units, Screamer for multiple units. Flak is continuous damage, Screamer has loading of ammo. I do wonder if there are air players who like the Screamer as it is.
17 \n 18 \n