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Zero-K v1.0.9.7

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Date Editor Before After
9/10/2012 2:58:37 PMDErankKlon before revert after revert
9/10/2012 2:56:49 PMDErankKlon before revert after revert
Before After
1 well i dont know about the technical side of it but to me it sounds fairly simple actually. just change the way jump in air works to just give it the same impulse it would be getting when used on ground, added on top of the impulse the flying skuttle already has. would this require a great amount of work to do? i would really like to have it work that way, it seems like a fair compromise solution. 1 well i dont know about the technical side of it but to me it sounds fairly simple actually. just change the way jump in air works to just give it the same impulse it would be getting when used on ground, added on top of the impulse the flying skuttle already has. would this require a great amount of work to do? i would really like to have it work that way, it seems like a fair compromise solution, allowing for just a little control over where the skuttle is going.
2 \n 2 \n
3 anyhow, those counters are what i meant, tho there are probably more options (emp/capture for example). i agree, all of them are annoying, but its not like it would make sense to skuttle just about anything out there. as i said, only in few games things worth skuttling are ever built, and very likely you could protect all of them once you are aware of the enemy using skuttle ramp. its really not such a big deal to make a row of solar around a singu, nuke or protector. its probably a good idea anyway to do that, regardless of the possibilty of beeing skuttled, tho i must admit pretty much nobody does that right now. but typically, if those things are unprotected and get scouted, they are likely to die to some kind of attack, from which skuttle is hardest to counter. 3 anyhow, those counters are what i meant, tho there are probably more options (emp/capture for example). i agree, all of them are annoying, but its not like it would make sense to skuttle just about anything out there. as i said, only in few games things worth skuttling are ever built, and very likely you could protect all of them once you are aware of the enemy using skuttle ramp. its really not such a big deal to make a row of solar around a singu, nuke or protector. its probably a good idea anyway to do that, regardless of the possibilty of beeing skuttled, tho i must admit pretty much nobody does that right now. but typically, if those things are unprotected and get scouted, they are likely to die to some kind of attack, from which skuttle is hardest to counter.