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Zero-K v1.0.9.7

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Date Editor Before After
9/10/2012 4:42:18 PMDErankKlon before revert after revert
9/10/2012 4:41:26 PMDErankKlon before revert after revert
9/10/2012 4:40:21 PMDErankKlon before revert after revert
9/10/2012 4:38:10 PMDErankKlon before revert after revert
9/10/2012 4:27:11 PMDErankKlon before revert after revert
9/10/2012 4:25:15 PMDErankKlon before revert after revert
Before After
1 yes i did say that ecoporc was too strong overall, and i still think it is. thats not the sole argument why skuttle ramps are a good thing tho. anyway. i must admit my knowledge of physics is limited at best. as far as i know the impulse is essentially the event of a force interacting with an object accelerating it in a certain direction. this is probably not accurate, and i already used it falsely before. i fail to see how this would devalidate my argument however, as long as you understand what i am talking about :) 1 yes i did say that ecoporc was too strong overall, and i still think it is. thats not the sole argument why skuttle ramps are a good thing tho. anyway. i must admit my knowledge of physics is limited at best. as far as i know the impulse is essentially the event of a force interacting with an object accelerating it in a certain direction. this is probably not accurate, and i already used it falsely before. i fail to see how this would devalidate my argument however, as long as you understand what i am talking about :)
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3 so here is for clarification what i mean in more accurate, yet possibly not entirely correct terms: when a skuttle is ordered to jump anywhere, it receices an impulse accelerating it in a certain direction, resulting in it moving there at a certain speed. beeing in air, the skuttle already has a speed and a direction of movement. so if i would apply the same jump-impulse on the skuttle while it is in air, its speed and direction would change by a tad amount. this is what i am driving at. 3 so here is for clarification what i mean in more accurate, yet possibly not entirely correct terms: when a skuttle is ordered to jump anywhere, it receices an impulse accelerating it in a certain direction, resulting in it moving there at a certain speed. beeing in air, the skuttle already has a speed and a direction of movement. so if i would apply the same jump-impulse on the skuttle while it is in air, its speed and direction would change by a tad amount. this is what i am driving at.
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5 now if the physics simulation works in that way and skuttles jumpring from ground get indeed accelerated, as opposed to say just magically moved outside of the physical context, you could apply the same thing to an airborne skuttle. 5 now if the physics simulation works in that way and skuttles jumpring from ground get indeed accelerated, as opposed to say just magically moved outside of the physical context, you could apply the same thing to an airborne skuttle.
6 there would be no need to change anything about the ui, you just use the exact same jump/circle interface as you did before. if you jump backwards while beeing in air, its speed will slightly decrease resulting in a shorter arc, and so on. 6 there would be no need to change anything about the ui, you just use the exact same jump/circle interface as you did before. if you jump backwards while beeing in air, its speed will slightly decrease resulting in a shorter arc, and so on.
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8 @[GBC]Praetor that was just a single game. if you just go ahead and watch some random replay you can essentially prove that anything is op. 1 glaive killing a factory gets a ratio of 1000% cost. a single scythe killing a nuke: 2800% wtf! if you use just that fact as the base of your consideration then you must come to the conclusion that glaives, or anything, is terribly op, because that sort of thing happens all the time. and there are lots of things and strategies that can turn a loss around, esp if the enemy dont know how to handle it. and there are many, many more reliable win strategies than skuttle ramping, which so far only won a single game for me on any map other than sand castles. also your numbers are wrong, i spent at least 2, probably 3-4 times as much as that, and i doubt very much it was anything above 50k i killed with skuttles. i killed some fusions for 1k each, a nuke that was going to die to singu explosion 10 seconds after anyway, 2 berthas, a behemoth, 2 screamers, some factories and nanos, an anni. that sounds like a lot but actually its not. count it, its something like 30-40k. ah yeah and an 50% finished bantha that in all likelyhood probably would not have seen the end of the game. thats another ~5k. 8 @[GBC]Praetor that was just a single game. if you just go ahead and watch some random replay you can essentially prove that anything is op. 1 glaive killing a factory gets a ratio of 1000% cost. a single scythe killing a nuke: 2800% wtf! if you use just that fact as the base of your consideration then you must come to the conclusion that glaives, or anything, is terribly op, because that sort of thing happens all the time. and there are lots of things and strategies that can turn a loss around, esp if the enemy dont know how to handle it. and there are many, many more reliable win strategies than skuttle ramping, which so far only won a single game for me on any map other than sand castles. also your numbers are wrong, i spent at least 2, probably 3-4 times as much as that, and i doubt very much it was anything above 50k i killed with skuttles. i killed some fusions for 1k each, a nuke that was going to die to singu explosion 10 seconds after anyway, 2 berthas, a behemoth, 2 screamers, some factories and nanos, an anni. that sounds like a lot but actually its not. count it, its something like 30-40k. ah yeah and an 50% finished bantha that in all likelyhood probably would not have seen the end of the game, and could at that point already have been killed by regular, walking skuttles or some random other units. thats another ~5k.