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yes i did say that ecoporc was too strong overall, and i still think it is. thats not the sole argument why skuttle ramps are a good thing tho. anyway. i must admit my knowledge of physics is limited at best. as far as i know the impulse is essentially the event of a force interacting with an object accelerating it in a certain direction. this is probably not accurate, and i already used it falsely before. i fail to see how this would devalidate my argument however, as long as you understand what i am talking about :)
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yes i did say that ecoporc was too strong overall, and i still think it is. thats not the sole argument why skuttle ramps are a good thing tho. anyway. i must admit my knowledge of physics is limited at best. as far as i know the impulse is essentially the event of a force interacting with an object accelerating it in a certain direction. this is probably not accurate, and i already used it falsely before. i fail to see how this would devalidate my argument however, as long as you understand what i am talking about :)
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3 |
so here is for clarification what i mean in more accurate, yet possibly not entirely correct terms: when a skuttle is ordered to jump anywhere, it receices an impulse accelerating it in a certain direction, resulting in it moving there at a certain speed. beeing in air, the skuttle already has a speed and a direction of movement. so if i would apply the same jump-impulse on the skuttle while it is in air, its speed and direction would change by a tad amount. this is what i am driving at.
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3 |
so here is for clarification what i mean in more accurate, yet possibly not entirely correct terms: when a skuttle is ordered to jump anywhere, it receices an impulse accelerating it in a certain direction, resulting in it moving there at a certain speed. beeing in air, the skuttle already has a speed and a direction of movement. so if i would apply the same jump-impulse on the skuttle while it is in air, its speed and direction would change by a tad amount. this is what i am driving at.
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now if the physics simulation works in that way and skuttles jumpring from ground get indeed accelerated, as opposed to say just magically moved outside of the physical context, you could apply the same thing to an airborne skuttle.
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now if the physics simulation works in that way and skuttles jumpring from ground get indeed accelerated, as opposed to say just magically moved outside of the physical context, you could apply the same thing to an airborne skuttle.
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6 |
there would be no need to change anything about the ui, you just use the exact same jump/circle interface as you did before. if you jump backwards while beeing in air, its speed will slightly decrease resulting in a shorter arc, and so on.
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there would be no need to change anything about the ui, you just use the exact same jump/circle interface as you did before. if you jump backwards while beeing in air, its speed will slightly decrease resulting in a shorter arc, and so on.
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8 |
@[GBC]Praetor
that
was
just
a
single
game.
if
you
just
go
ahead
and
watch
some
random
replay
you
can
essentially
prove
that
anything
is
op.
1
glaive
killing
a
factory
gets
a
ratio
of
1000%
cost.
a
single
scythe
killing
a
nuke:
2800%
wtf!
if
you
use
just
that
fact
as
the
base
of
your
consideration
then
you
must
come
to
the
conclusion
that
glaives,
or
anything,
is
terribly
op,
because
that
sort
of
thing
happens
all
the
time.
and
there
are
lots
of
things
and
strategies
that
can
turn
a
loss
around,
esp
if
the
enemy
dont
know
how
to
handle
it.
and
there
are
many,
many
more
reliable
win
strategies
than
skuttle
ramping,
which
so
far
only
won
a
single
game
for
me
on
any
map
other
than
sand
castles.
also
your
numbers
are
wrong,
i
spent
at
least
2,
probably
3-4
times
as
much
as
that,
and
i
doubt
very
much
it
was
anything
above
50k
i
killed
with
skuttles.
i
killed
some
fusions
for
1k
each,
a
nuke
that
was
going
to
die
to
singu
explosion
10
seconds
after
anyway,
2
berthas,
a
behemoth,
2
screamers,
some
factories
and
nanos,
an
anni.
that
sounds
like
a
lot
but
actually
its
not.
count
it,
its
something
like
30-40k.
ah
yeah
and
an
50%
finished
bantha
that
in
all
likelyhood
probably
would
not
have
seen
the
end
of
the
game.
thats
another
~5k.
|
8 |
@[GBC]Praetor
that
was
just
a
single
game.
if
you
just
go
ahead
and
watch
some
random
replay
you
can
essentially
prove
that
anything
is
op.
1
glaive
killing
a
factory
gets
a
ratio
of
1000%
cost.
a
single
scythe
killing
a
nuke:
2800%
wtf!
if
you
use
just
that
fact
as
the
base
of
your
consideration
then
you
must
come
to
the
conclusion
that
glaives,
or
anything,
is
terribly
op,
because
that
sort
of
thing
happens
all
the
time.
and
there
are
lots
of
things
and
strategies
that
can
turn
a
loss
around,
esp
if
the
enemy
dont
know
how
to
handle
it.
and
there
are
many,
many
more
reliable
win
strategies
than
skuttle
ramping,
which
so
far
only
won
a
single
game
for
me
on
any
map
other
than
sand
castles.
also
your
numbers
are
wrong,
i
spent
at
least
2,
probably
3-4
times
as
much
as
that,
and
i
doubt
very
much
it
was
anything
above
50k
i
killed
with
skuttles.
i
killed
some
fusions
for
1k
each,
a
nuke
that
was
going
to
die
to
singu
explosion
10
seconds
after
anyway,
2
berthas,
a
behemoth,
2
screamers,
some
factories
and
nanos,
an
anni.
that
sounds
like
a
lot
but
actually
its
not.
count
it,
its
something
like
30-40k.
ah
yeah
and
an
50%
finished
bantha
that
in
all
likelyhood
probably
would
not
have
seen
the
end
of
the
game,
and
could
at
that
point
already
have
been
killed
by
regular,
walking
skuttles
or
some
random
other
units.
thats
another
~5k.
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