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Zero-K v1.0.9.7

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Date Editor Before After
9/11/2012 3:05:58 PMDErankKlon before revert after revert
9/11/2012 3:01:38 PMDErankKlon before revert after revert
Before After
1 how is it not? skuttle ramp already was a great gameplay mechanic. difficult to pull off, yet very rewarding. also extremely funny. imo that is what makes a good gameplay mechanic, among other things. 1 how is it not? skuttle ramp already was a great gameplay mechanic, apart from beeing extremely funny. difficult to pull off, yet very rewarding. imo that is what makes a good gameplay mechanic, among other things.
2 \n 2 \n
3 i didnt feel it was so much op so far, because the amount of micro and time involved balance it against things that cost more or are less effective, but are way easier to use. my proposals further increase the difficulty of using it properly. also the increased rate of failure increases cost. 3 i didnt feel it was so much op so far, because the amount of micro and time involved balance it against things that cost more or are less effective, but are way easier to use. my proposals further increase the difficulty of using it properly. also the increased rate of failure increases cost.
4 \n
5 the way it works is essentially "yes, you can launch a jumping suicide bomb from a ramp and throw it hundreds of meter through the air but then you have to deal with the fact that its jumpjets can only fire for a brief amount of time, not enough to land it safely anywhere but maybe enough to give it that extra boost to get it to the target you wanted to hit" that sounds like fun to me.