1 |
how
is
it
not?
skuttle
ramp
already
was
a
great
gameplay
mechanic.
difficult
to
pull
off,
yet
very
rewarding.
also
extremely
funny.
imo
that
is
what
makes
a
good
gameplay
mechanic,
among
other
things.
|
1 |
how
is
it
not?
skuttle
ramp
already
was
a
great
gameplay
mechanic,
apart
from
beeing
extremely
funny.
difficult
to
pull
off,
yet
very
rewarding.
imo
that
is
what
makes
a
good
gameplay
mechanic,
among
other
things.
|
2 |
\n
|
2 |
\n
|
3 |
i didnt feel it was so much op so far, because the amount of micro and time involved balance it against things that cost more or are less effective, but are way easier to use. my proposals further increase the difficulty of using it properly. also the increased rate of failure increases cost.
|
3 |
i didnt feel it was so much op so far, because the amount of micro and time involved balance it against things that cost more or are less effective, but are way easier to use. my proposals further increase the difficulty of using it properly. also the increased rate of failure increases cost.
|
|
|
4 |
\n
|
|
|
5 |
the way it works is essentially "yes, you can launch a jumping suicide bomb from a ramp and throw it hundreds of meter through the air but then you have to deal with the fact that its jumpjets can only fire for a brief amount of time, not enough to land it safely anywhere but maybe enough to give it that extra boost to get it to the target you wanted to hit" that sounds like fun to me.
|