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Zero-K v1.0.9.7

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Date Editor Before After
9/11/2012 3:06:11 PMCArankPxtl before revert after revert
Before After
1 Doesn't that sort of play go against the principles of ZK's design? ZK seeks to *avoid* micro. The ZK approach to this problem would be to automate that micro - have a simple "unit-launching-platform" building, or a widget that allows you to drag-select a group of of cons and say "build me a Newton-ramp for unit X" or something like that. Something where you take a unit and say "I want to drop this unit *here*". 1 Doesn't that sort of play go against the principles of ZK's design? ZK seeks to *avoid* micro. The ZK approach to this problem would be to automate that micro - have a simple "unit-launching-platform" building, or a widget that allows you to drag-select a group of of cons and say "build me a Newton-ramp for unit X" or something like that. Something where you take a unit and say "I want to drop this unit *here*".
2 \n
3 It's not that unit launching is *bad*, it's really freaking cool. It just doesn't seem to fit right with what they're trying to do here.