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Doesn't that sort of play go against the principles of ZK's design? ZK seeks to *avoid* micro. The ZK approach to this problem would be to automate that micro - have a simple "unit-launching-platform" building, or a widget that allows you to drag-select a group of of cons and say "build me a Newton-ramp for unit X" or something like that. Something where you take a unit and say "I want to drop this unit *here*".
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Doesn't that sort of play go against the principles of ZK's design? ZK seeks to *avoid* micro. The ZK approach to this problem would be to automate that micro - have a simple "unit-launching-platform" building, or a widget that allows you to drag-select a group of of cons and say "build me a Newton-ramp for unit X" or something like that. Something where you take a unit and say "I want to drop this unit *here*".
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