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Zero-K v1.0.9.7

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Date Editor Before After
9/11/2012 3:54:24 PMDErankKlon before revert after revert
9/11/2012 3:51:56 PMDErankKlon before revert after revert
9/11/2012 3:46:21 PMDErankKlon before revert after revert
Before After
1 googlefrog you just dramatically overestimate the effectivity of it. i said it lots already, in most games skuttle ramps are entirely useless. in very long, porcy games it can be good if one player does it, but he will be entirely busy with it. you have a point when you call it an isolated minigame, as most people cant skuttle and keep attention over the rest of the game at one time. 1 @GoogleFrog you just dramatically overestimate the effectivity of it. i said it lots already, in most games skuttle ramps are entirely useless. in very long, porcy games it can be good if one player does it, but he will be entirely busy with it. you have a point when you call it an isolated minigame, as most people cant skuttle and keep attention over the rest of the game at one time.
2 \n 2 \n
3 it is of course not a win strategy to have 5 of 8 players throw skuttles, even 2 is too much. its very similar to ecoporc actually, if 5 of 8 players just eco then very likely the other team will just overrun you, same for skuttles. plus you need targets to skuttle. if enemy is beating you with units then youre just wasting time and metal with your ramp. 3 it is of course not a win strategy to have 5 of 8 players throw skuttles, even 2 is too much. its very similar to ecoporc actually, if 5 of 8 players just eco then very likely the other team will just overrun you, same for skuttles. plus you need targets to skuttle. if enemy is beating you with units then youre just wasting time and metal with your ramp.
4 \n 4 \n
5 all this essentially means, if youre not playing sandcastles or speedmetal, your ramp is probably not gonna win the game, even if you kill a few valuable things with it. 5 all this essentially means, if youre not playing sandcastles or speedmetal, your ramp is probably not gonna win the game, even if you kill a few valuable things with it.
6 \n 6 \n
7 if at any future point someone would program a tool that would allow a less micro intensive approach to the whole thing - tho i cant quite imagine how that should work, as you still have to tell it where to go so you just kinda spare yourself a few clicks - the situation might look different. 7 if at any future point someone would program a tool that would allow a less micro intensive approach to the whole thing - tho i cant quite imagine how that should work, as you still have to tell it where to go so you just kinda spare yourself a few clicks - the situation might look different.
8 \n 8 \n
9 @[GBC]Spring i agree with on the point of it beeing dodgy, it probably wasnt intended that way with the skuttles stopping mid air and softly levitating to the ground. that you can use newtons and ramps to throw stuff maybe wasnt intended either, i dont know, but it is great. call it emergent design :) it just happened, and its a good thing. so what i made those proposals for is to put skuttles on ramps in a more logical context with what is happening and make it work less like a bug exploit. skuttles wouldnt just ignore gravity anymore, and they wouldnt be able to just instantly stop mid air either. 9 @[GBC]Spring i agree with on the point of it beeing dodgy, it probably wasnt intended that way with the skuttles stopping mid air and softly levitating to the ground. that you can use newtons and ramps to throw stuff maybe wasnt intended either, i dont know, but it is great. call it emergent design :) it just happened, and its a good thing. so what i made those proposals for is to put skuttles on ramps in a more logical context with what is happening and make it work less like a bug exploit. skuttles wouldnt just ignore gravity anymore, and they wouldnt be able to just instantly stop mid air either.