1 |
googlefrog
you
just
dramatically
overestimate
the
effectivity
of
it.
i
said
it
lots
already,
in
most
games
skuttle
ramps
are
entirely
useless.
in
very
long,
porcy
games
it
can
be
good
if
one
player
does
it,
but
he
will
be
entirely
busy
with
it.
you
have
a
point
when
you
call
it
an
isolated
minigame,
as
most
people
cant
skuttle
and
keep
attention
over
the
rest
of
the
game
at
one
time.
|
1 |
@GoogleFrog
you
just
dramatically
overestimate
the
effectivity
of
it.
i
said
it
lots
already,
in
most
games
skuttle
ramps
are
entirely
useless.
in
very
long,
porcy
games
it
can
be
good
if
one
player
does
it,
but
he
will
be
entirely
busy
with
it.
you
have
a
point
when
you
call
it
an
isolated
minigame,
as
most
people
cant
skuttle
and
keep
attention
over
the
rest
of
the
game
at
one
time.
|
2 |
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2 |
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3 |
it is of course not a win strategy to have 5 of 8 players throw skuttles, even 2 is too much. its very similar to ecoporc actually, if 5 of 8 players just eco then very likely the other team will just overrun you, same for skuttles. plus you need targets to skuttle. if enemy is beating you with units then youre just wasting time and metal with your ramp.
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3 |
it is of course not a win strategy to have 5 of 8 players throw skuttles, even 2 is too much. its very similar to ecoporc actually, if 5 of 8 players just eco then very likely the other team will just overrun you, same for skuttles. plus you need targets to skuttle. if enemy is beating you with units then youre just wasting time and metal with your ramp.
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4 |
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4 |
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5 |
all this essentially means, if youre not playing sandcastles or speedmetal, your ramp is probably not gonna win the game, even if you kill a few valuable things with it.
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5 |
all this essentially means, if youre not playing sandcastles or speedmetal, your ramp is probably not gonna win the game, even if you kill a few valuable things with it.
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6 |
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6 |
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7 |
if at any future point someone would program a tool that would allow a less micro intensive approach to the whole thing - tho i cant quite imagine how that should work, as you still have to tell it where to go so you just kinda spare yourself a few clicks - the situation might look different.
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7 |
if at any future point someone would program a tool that would allow a less micro intensive approach to the whole thing - tho i cant quite imagine how that should work, as you still have to tell it where to go so you just kinda spare yourself a few clicks - the situation might look different.
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8 |
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8 |
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9 |
@[GBC]Spring i agree with on the point of it beeing dodgy, it probably wasnt intended that way with the skuttles stopping mid air and softly levitating to the ground. that you can use newtons and ramps to throw stuff maybe wasnt intended either, i dont know, but it is great. call it emergent design :) it just happened, and its a good thing. so what i made those proposals for is to put skuttles on ramps in a more logical context with what is happening and make it work less like a bug exploit. skuttles wouldnt just ignore gravity anymore, and they wouldnt be able to just instantly stop mid air either.
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9 |
@[GBC]Spring i agree with on the point of it beeing dodgy, it probably wasnt intended that way with the skuttles stopping mid air and softly levitating to the ground. that you can use newtons and ramps to throw stuff maybe wasnt intended either, i dont know, but it is great. call it emergent design :) it just happened, and its a good thing. so what i made those proposals for is to put skuttles on ramps in a more logical context with what is happening and make it work less like a bug exploit. skuttles wouldnt just ignore gravity anymore, and they wouldnt be able to just instantly stop mid air either.
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