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"I'm sure 3 reasonably good players could hold all fronts if they had the majority of the resources."
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"I'm sure 3 reasonably good players could hold all fronts if they had the majority of the resources."
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y but same goes for eco, if 3 players can hold front to allow for skuttles then they can do the same for eco - even more so of course as the eco will benefit them, and soon skyrocket due to the exponential nature of eco growth. the effectivity of skuttles dont grow with your own investment, rather with that of your enemy. also, if the team has the majority of ressources, they probably gonna win, regardless if they use skuttles or anything else, esp if theyre good enough to hold against 8(!) players with just 3.
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y but same goes for eco, if 3 players can hold front to allow for skuttles then they can do the same for eco - even more so of course as the eco will benefit them, and soon skyrocket due to the exponential nature of eco growth. the effectivity of skuttles dont grow with your own investment, rather with that of your enemy. also, if the team has the majority of ressources, they probably gonna win, regardless if they use skuttles or anything else, esp if theyre good enough to hold against 8(!) players with just 3.
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but what reasonably good players cant do is to make skuttles and anything else at one time, both due to limited microing capabilities as well as likely due to income constraints - even if it was cheap what it really isnt. if you assume 30% go fail, which is rather low, you have like 800 metal for 1 thing to destroy. that can be a very good ratio depending on what you kill but its still not exactly so cheap that you can afford it besides producing other things too. having multiple people throw skuttles is probably extremely annoying to fight against but is not a good idea.
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but what reasonably good players cant do is to make skuttles and anything else at one time, both due to limited microing capabilities as well as likely due to income constraints - even if it was cheap what it really isnt. if you assume 30% go fail, which is rather low, you have like 800 metal for 1 thing to destroy. that can be a very good ratio depending on what you kill but its still not exactly so cheap that you can afford it besides producing other things too. having multiple people throw skuttles is probably extremely annoying to fight against but is not a good idea.
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compared to other artillery options, well it is mostly better at taking out single structures at long range, but thats pretty much it. berthas very bad accuracy indicates that i wasnt made for that. skuttle ramp dont have continuous fire at no cost at all. bb requires no micro to have it just shell random stuff and little micro to have it shoot specific stuff.
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7 |
compared to other artillery options, well it is mostly better at taking out single structures at long range, but thats pretty much it. berthas very bad accuracy indicates that i wasnt made for that. skuttle ramp dont have continuous fire at no cost at all. bb requires no micro to have it just shell random stuff and little micro to have it shoot specific stuff.
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9 |
compared
with
silo
the
silo
wins
in
many
cases,
ofc
in
silo
range.
its
100%
accurate,
costs
are
comparable,
it
has
different
kinds
of
ammo,
its
overall
more
versatile.
it
needs
a
little
less
micro.
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9 |
compared
with
silo
the
silo
wins
in
many
cases,
ofc
in
silo
range.
its
100%
accurate,
costs
are
comparable,
it
has
different
kinds
of
ammo,
its
overall
more
versatile.
it
needs
a
little
less
micro.
skuttle
is
better
and
cheaper
at
killing
defenses,
but
also
fails
more
often
at
it.
if
you
wanna
kill
the
enemy
moho
on
a
small
map,
youre
not
going
to
make
a
skuttle
ramp.
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