1 |
>"if stuff happens, it should be represented in the game world."
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1 |
>"if stuff happens, it should be represented in the game world."
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2 |
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2 |
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3 |
yep,
pretty
much.
Which
leads
me
to
another
thought
on
the
Djinn
-
what
if,
rather
than
teleporting,
it
used
a
Newton-ish
tractor-repulsor
beam
setup
from
beacon
to
Djinn
(
or
maybe
a
two-way
setup,
Djinn
to
Djinn)
to
actually
drag
units
through
space?
The
enemy
could
go
in
between
and
shoot
your
transfers
as
the
crossed,
so
be
careful.
|
3 |
yep,
pretty
much.
Which
leads
me
to
another
thought
on
the
Djinn
-
what
if,
rather
than
teleporting,
it
used
a
Newton-ish
tractor-repulsor
beam
setup
from
beacon
to
Djinn
(
or
maybe
a
two-way
setup,
Djinn
to
Djinn)
to
actually
drag
units
through
space?
The
enemy
could
go
in
between
and
shoot
your
transfers
as
they
crossed,
so
be
careful.
|
4 |
\n
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4 |
\n
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5 |
Or an even more outlandish idea, a Unit Cannon. Supreme Commander 2* had one of these, called the Mavor, which was a giant cannon that would shoot units across the map, and if the Djinn was bigger I could totally see it launching stuff via gravity repulsor or whatever. Units would need some crash padding to survive the impact though :)
|
5 |
Or an even more outlandish idea, a Unit Cannon. Supreme Commander 2* had one of these, called the Mavor, which was a giant cannon that would shoot units across the map, and if the Djinn was bigger I could totally see it launching stuff via gravity repulsor or whatever. Units would need some crash padding to survive the impact though :)
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6 |
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6 |
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7 |
>I personally do not like Zenith because it has no spacial relationship.
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7 |
>I personally do not like Zenith because it has no spacial relationship.
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8 |
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8 |
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9 |
Yeah, I don't really like it either. It could be a really nice unit, but right now it doesn't seem to have a good role. I like the fact that you can reclaim the meteors though.
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9 |
Yeah, I don't really like it either. It could be a really nice unit, but right now it doesn't seem to have a good role. I like the fact that you can reclaim the meteors though.
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10 |
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10 |
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11 |
>The OP may have something to say about specific units, but the mumbojumbo about "action at a distance" is moot when the most basic thing (metal economy) is based on what is criticized...
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11 |
>The OP may have something to say about specific units, but the mumbojumbo about "action at a distance" is moot when the most basic thing (metal economy) is based on what is criticized...
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12 |
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13 |
I was talking about AaaD with regards to military force. The economy has it, yes, in that metal gets "teleported" around, and that's OK.
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13 |
I was talking about AaaD with regards to military force. The economy has it, yes, in that metal gets "teleported" around, and that's OK.
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14 |
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14 |
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15 |
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15 |
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16 |
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16 |
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17 |
*SupCom 2 sucked, but whatever.
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17 |
*SupCom 2 sucked, but whatever.
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