Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Dysis RTS/FPS hybrid, with Voxel terrain!

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/1/2012 1:38:43 PMAUrankAdminSaktoth before revert after revert
11/1/2012 1:38:11 PMAUrankAdminSaktoth before revert after revert
11/1/2012 1:35:51 PMAUrankAdminSaktoth before revert after revert
11/1/2012 1:34:28 PMAUrankAdminSaktoth before revert after revert
Before After
1 Um, this is the Dysis thread, not the PA thread, though I voiced the same concerns about PA, we should not assume that their intention is to create a competitive multiplayer RTS in either case. 1 Um, this is the Dysis thread, not the PA thread, though I voiced the same concerns about PA, we should not assume that their intention is to create a competitive multiplayer RTS in either case.
2 \n 2 \n
3 I played the Red Alert 3 Campaign recently and it was reasonably enjoyable, I never tried it multiplayer. If you have a lot of sandboxy and creep/tower defence type mechanics as well as the ability to FPS and drive around your units, I can imagine Dysis being quite fun without ever playing it multiplayer or even requiring a campaign. I know he probably expects to just add multiplayer functionality and get a good game from it, but historically most RTS's have done this and Homeworlds singleplayer is made no worse by the fact that it's multiplayer is nothing but fighter rushes. 3 I played the Red Alert 3 Campaign recently and it was reasonably enjoyable, I never tried it multiplayer. If you have a lot of sandboxy and creep/tower defence type mechanics as well as the ability to FPS and drive around your units, I can imagine Dysis being quite fun without ever playing it multiplayer or even requiring a campaign. I know he probably expects to just add multiplayer functionality and get a good game from it, but historically most RTS's have done this and Homeworlds singleplayer is made no worse by the fact that it's multiplayer is nothing but fighter rushes ( Or that Age of Empries 2 ended up being nothing but fuedal age hun rushes in 1v1) .
4 \n 4 \n
5 I mean this is minecraft-inspired and minecraft PvP is just awful. 5 I mean this is minecraft-inspired and minecraft PvP is just awful.
6 \n 6 \n
7 As to your criteria Google: A game can only be balanced up to the skill level of it's playertesters. Increasing the skill level or the number of the playtesters will increase your balance. Godde and Daywalker couldn't break Zero-K (Though I think if they played it a lot in 1v1 they eventually would), but I suspect that the top 1% of Starcraft 2 players given time could break the shit out of Zero-K and reduce it to a handful of viable strategies (To be fair though, they've already done this to SC2). 7 As to your criteria Google: A game can only be balanced up to the skill level of it's playertesters. Increasing the skill level or the number of the playtesters will increase your balance. Godde and Daywalker couldn't break Zero-K (Though I think if they played it a lot in 1v1 they eventually would), but I suspect that the top 1% of Starcraft 2 players given time could break the shit out of Zero-K and reduce it to a handful of viable strategies (To be fair though, they've already done this to SC2).