1 |
Um, this is the Dysis thread, not the PA thread, though I voiced the same concerns about PA, we should not assume that their intention is to create a competitive multiplayer RTS in either case.
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1 |
Um, this is the Dysis thread, not the PA thread, though I voiced the same concerns about PA, we should not assume that their intention is to create a competitive multiplayer RTS in either case.
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2 |
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2 |
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3 |
I
played
the
Red
Alert
3
Campaign
recently
and
it
was
reasonably
enjoyable,
I
never
tried
it
multiplayer.
If
you
have
a
lot
of
sandboxy
and
creep/tower
defence
type
mechanics
as
well
as
the
ability
to
FPS
and
drive
around
your
units,
I
can
imagine
Dysis
being
quite
fun
without
ever
playing
it
multiplayer
or
even
requiring
a
campaign.
I
know
he
probably
expects
to
just
add
multiplayer
functionality
and
get
a
good
game
from
it,
but
historically
most
RTS's
have
done
this
and
Homeworlds
singleplayer
is
made
no
worse
by
the
fact
that
it's
multiplayer
is
nothing
but
fighter
rushes.
|
3 |
I
played
the
Red
Alert
3
Campaign
recently
and
it
was
reasonably
enjoyable,
I
never
tried
it
multiplayer.
If
you
have
a
lot
of
sandboxy
and
creep/tower
defence
type
mechanics
as
well
as
the
ability
to
FPS
and
drive
around
your
units,
I
can
imagine
Dysis
being
quite
fun
without
ever
playing
it
multiplayer
or
even
requiring
a
campaign.
I
know
he
probably
expects
to
just
add
multiplayer
functionality
and
get
a
good
game
from
it,
but
historically
most
RTS's
have
done
this
and
Homeworlds
singleplayer
is
made
no
worse
by
the
fact
that
it's
multiplayer
is
nothing
but
fighter
rushes
(
Or
that
Age
of
Empries
2
ended
up
being
nothing
but
fuedal
age
hun
rushes
in
1v1)
.
|
4 |
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4 |
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5 |
I mean this is minecraft-inspired and minecraft PvP is just awful.
|
5 |
I mean this is minecraft-inspired and minecraft PvP is just awful.
|
6 |
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6 |
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7 |
As to your criteria Google: A game can only be balanced up to the skill level of it's playertesters. Increasing the skill level or the number of the playtesters will increase your balance. Godde and Daywalker couldn't break Zero-K (Though I think if they played it a lot in 1v1 they eventually would), but I suspect that the top 1% of Starcraft 2 players given time could break the shit out of Zero-K and reduce it to a handful of viable strategies (To be fair though, they've already done this to SC2).
|
7 |
As to your criteria Google: A game can only be balanced up to the skill level of it's playertesters. Increasing the skill level or the number of the playtesters will increase your balance. Godde and Daywalker couldn't break Zero-K (Though I think if they played it a lot in 1v1 they eventually would), but I suspect that the top 1% of Starcraft 2 players given time could break the shit out of Zero-K and reduce it to a handful of viable strategies (To be fair though, they've already done this to SC2).
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