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Sunrise Pilot Episode (beta v0.34)

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Date Editor Before After
11/1/2012 4:19:39 PMEErankAdminAnarchid before revert after revert
11/1/2012 4:09:56 PMEErankAdminAnarchid before revert after revert
Before After
1 I actually lost first time i tried that, it seems to demand a lot of reclaim/rebuild micro with one's rector spam - maybe a lot more than you'd expect from a complete newbie. 1 I actually lost first time i tried that, it seems to demand a lot of reclaim/rebuild micro with one's rector spam - maybe a lot more than you'd expect from a complete newbie.
2 \n 2 \n
3 (or maybe that was because i went scouting for units first, so i lost all ticks due to chain boom, and lost crabe due to rapierball, huh) 3 (or maybe that was because i went scouting for units first, so i lost all ticks due to chain boom, and lost crabe due to rapierball, huh)
4 \n 4 \n
5 It seems camera doesn't get set back to where it was after the cutscenes. 5 It seems camera doesn't get set back to where it was after the cutscenes.
6 \n 6 \n
7 From the dramaturgical point of view though, i think the initial phase is too open for this kind of mission - there are too many things to do while gathering up for the real action.
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9 (kinda like defense of xel'naga temple in SC:BW where you could just exterminate all zerg before seizing temple, except here it won't help you defend)
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11 I think the radar suggestion spots could be more clearly visible, for instance drawn in player colour - i actually mistook a radar hint for actual radar first time, and only found out it wasn't real when clicking on it during the second run.
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7 Loved the final shot - i had the crabe sitting on hill bombarding foes, he got nicely in the frame :P 14 Loved the final shot - i had the crabe sitting on hill bombarding foes, he got nicely in the frame :P