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Dysis RTS/FPS hybrid, with Voxel terrain!

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Date Editor Before After
11/1/2012 5:23:37 PMAUrankAdminSaktoth before revert after revert
11/1/2012 5:19:08 PMAUrankAdminSaktoth before revert after revert
Before After
1 I think a lot of developers are sadly just incapable. I mean you experienced this with Achron. There is a huge amount of 'noise' in balance feedback, units go in and out of vogue, units whose counters are not immediately apparent seem ridiculous OP, etc. Even if developers do know to listen to high skill players and ignore the static, a lot of high skill players get trapped within the paradigm of the game, with a feverish attachment to the games mechanics they have already learnt, to even the beauty of a well executed 2 minute rush, to finding a way within the current gameplay to beat a strategy, rather than examining how it could play better. A good player abuses every bug, only a scrub thinks about how the game could be better, which is fine when you have total faith in the developers to provide a balanced game, but that faith is simply not warranted for most RTS's. 1 I think a lot of developers are sadly just incapable. I mean you experienced this with Achron. There is a huge amount of 'noise' in balance feedback, units go in and out of vogue, units whose counters are not immediately apparent seem ridiculous OP, etc. Even if developers do know to listen to high skill players and ignore the static, a lot of high skill players get trapped within the paradigm of the game, with a feverish attachment to the games mechanics they have already learnt, to even the beauty of a well executed 2 minute rush, to finding a way within the current gameplay to beat a strategy, rather than examining how it could play better. A good player abuses every bug, only a scrub thinks about how the game could be better, which is fine when you have total faith in the developers to provide a balanced game, but that faith is simply not warranted for most RTS's. I mean, even SW:IW in the end got caught up on the total lack of infantry anti-tank for empire eventually, even once we worked around all the other issues like no static defence ( And Zsinj was a competent player) .
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3 You have the unique perspective Google of both a talented player and a talented developer. It's easy for most developers to get trapped in a dunning-kruger type situation if they are bad at their own game. 3 You have the unique perspective Google of both a talented player and a talented developer. I've seen what you're capable of and know anything you're involved with is going to be amazing. It's easy for most developers to get trapped in a dunning-kruger type situation if they are bad at their own game.