1 |
I
think
a
lot
of
developers
are
sadly
just
incapable.
I
mean
you
experienced
this
with
Achron.
There
is
a
huge
amount
of
'noise'
in
balance
feedback,
units
go
in
and
out
of
vogue,
units
whose
counters
are
not
immediately
apparent
seem
ridiculous
OP,
etc.
Even
if
developers
do
know
to
listen
to
high
skill
players
and
ignore
the
static,
a
lot
of
high
skill
players
get
trapped
within
the
paradigm
of
the
game,
with
a
feverish
attachment
to
the
games
mechanics
they
have
already
learnt,
to
even
the
beauty
of
a
well
executed
2
minute
rush,
to
finding
a
way
within
the
current
gameplay
to
beat
a
strategy,
rather
than
examining
how
it
could
play
better.
A
good
player
abuses
every
bug,
only
a
scrub
thinks
about
how
the
game
could
be
better,
which
is
fine
when
you
have
total
faith
in
the
developers
to
provide
a
balanced
game,
but
that
faith
is
simply
not
warranted
for
most
RTS's.
|
1 |
I
think
a
lot
of
developers
are
sadly
just
incapable.
I
mean
you
experienced
this
with
Achron.
There
is
a
huge
amount
of
'noise'
in
balance
feedback,
units
go
in
and
out
of
vogue,
units
whose
counters
are
not
immediately
apparent
seem
ridiculous
OP,
etc.
Even
if
developers
do
know
to
listen
to
high
skill
players
and
ignore
the
static,
a
lot
of
high
skill
players
get
trapped
within
the
paradigm
of
the
game,
with
a
feverish
attachment
to
the
games
mechanics
they
have
already
learnt,
to
even
the
beauty
of
a
well
executed
2
minute
rush,
to
finding
a
way
within
the
current
gameplay
to
beat
a
strategy,
rather
than
examining
how
it
could
play
better.
A
good
player
abuses
every
bug,
only
a
scrub
thinks
about
how
the
game
could
be
better,
which
is
fine
when
you
have
total
faith
in
the
developers
to
provide
a
balanced
game,
but
that
faith
is
simply
not
warranted
for
most
RTS's.
I
mean,
even
SW:IW
in
the
end
got
caught
up
on
the
total
lack
of
infantry
anti-tank
for
empire
eventually,
even
once
we
worked
around
all
the
other
issues
like
no
static
defence
(
And
Zsinj
was
a
competent
player)
.
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