1 |
I can't tell you how many times I've been retreating a tank or chasing someone down and got stuck on a tiny lump.
|
1 |
I can't tell you how many times I've been retreating a tank or chasing someone down and got stuck on a tiny lump.
|
2 |
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|
2 |
\n
|
3 |
No
matter
the
slopemode
they'll
get
stuck
on
these
tight
cliffs.
The
'bouncy
phyiscs'
pathing
for
buildings
is
stupid
(
it
can
also
change
or
cut
velocity)
,
proper
obstacle
detection
and
avoidance
is
needed.
|
3 |
No
matter
the
slopemode
they'll
get
stuck
on
tight
or
sharp
vertical
clifs.
The
'bouncy
physics'
pathing
for
buildings
is
stupid
(
it
can
also
change
or
cut
velocity)
,
proper
obstacle
detection
and
avoidance
is
needed.
|
4 |
\n
|
4 |
\n
|
5 |
If you look at everything kloot posts and references, all his test scenarios, it's shit like this: http://www.youtube.com/watch?v=6CgANudrm0s
|
5 |
If you look at everything kloot posts and references, all his test scenarios, it's shit like this: http://www.youtube.com/watch?v=6CgANudrm0s
|
6 |
\n
|
6 |
\n
|
7 |
That's cute and all, but is not that much of a serious situation. If you can't avoid bloody cliffs and have to bouncy off of buildings, these is the basics of what pathfinding has to do and Kloot just ignores it and says it is fine because his text scenario looks pretty.
|
7 |
That's cute and all, but is not that much of a serious situation. If you can't avoid bloody cliffs and have to bouncy off of buildings, these is the basics of what pathfinding has to do and Kloot just ignores it and says it is fine because his text scenario looks pretty.
|