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Commented 0K replays

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Date Editor Before After
11/9/2012 7:07:21 PMNLrank[XTA]Replay before revert after revert
11/9/2012 6:30:47 PMNLrank[XTA]Replay before revert after revert
Before After
1 That is quiet interesting point actually. 1 That is quiet interesting point actually.
2 \n 2 \n
3 Games shouldn't be about graphics, this is not about graphics. Icons make the game so much clearer. We can't lure new players with fancy graphics they are outdated and most of them are just plain ugly in comparison to the commercial titles. The icons and ability to make it all abstract is one of ZKs strong selling points. 3 Games shouldn't be about graphics, this is not about graphics. Icons make the game so much clearer. We can't lure new players with fancy graphics they are outdated and most of them are just plain ugly in comparison to the commercial titles. The icons and ability to make it all abstract is one of ZKs strong selling points.
4 \n 4 \n
5 Red Comet and CCR are such nice maps because they are so dull texture wise. Everything is so clear. I might be one of the few who actually enjoys the old ccr more than the new one. Trees are hardly a good feature in spring maps because they introduce a lot of randomness too. 5 Red Comet and CCR are such nice maps because they are so dull texture wise. Everything is so clear. I might be one of the few who actually enjoys the old ccr more than the new one. Trees are hardly a good feature in spring maps because they introduce a lot of randomness too.
6 \n 6 \n
7 If i play like this it might actually encourage new players to play with icons more too. 7 If i play like this it might actually encourage new players to play with icons more too.
8 \n
9 The default ZK-ui is pretty bad from what i recall from the last time i used it. The camera is unresponsive, it has all sorts of unintuitive features like autogroup unit AIs and the gesture menu is also pretty bad (please correct me if i'm wrong if any of this has changed. I haven't used it for at least 1.5 years). I think it would be best to use a very minimalistic interface with basic controls and let the player add helper widgets when they learn the game. Close to Springs default UI, but with the ZK look.