Loading...
  OR  Zero-K Name:    Password:   

Post edit history

New idea for the Djinn - Unit Transport Beam

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/12/2012 11:44:18 PMNZrankpolemic before revert after revert
Before After
1 Personally I think this is a good idea, or at least on the right track. 1 Personally I think this is a good idea, or at least on the right track.
2 \n 2 \n
3 1. It makes use of a known mechanic instead of inventing a new one, 3 1. It makes use of a known mechanic instead of inventing a new one,
4 2. Avoids the action-at-a-distance problem (which I agree with), 4 2. Avoids the action-at-a-distance problem (which I agree with),
5 3. Better realism ( surely the battle for the universe would've devolved into swarms of cloaked teleporters attempting to infiltrate planets/bases to insert nukes by now, as a far cheaper and reliable option) 5 3. Better realism ( surely the battle for the universe would've devolved into swarms of cloaked teleporters attempting to infiltrate planets/bases to insert nukes by now, as a far more effective option than actually fighting)
6 \n 6 \n
7 It would also be cool if you could chain Djinns to create a longer / more complex path. 7 It would also be cool if you could chain Djinns to create a longer / more complex path.
8 \n 8 \n
9 I've yet to see Djinns used in battle, but then, it's not often I see transports used with ferry routes. But I think that Djinns could allow, for example, a well organised team to quickly get forces to defence points across a wide battle front. You can do this with air transports I guess, but it requires micro, which is lame. 9 I've yet to see Djinns used in battle, but then, it's not often I see transports used with ferry routes. But I think that Djinns could allow, for example, a well organised team to quickly get forces to defence points across a wide battle front. You can do this with air transports I guess, but it requires micro, which is lame.
10 \n 10 \n
11 Keep the air transports and cloakies for trying to get behind enemy lines, and Djinn as more of a behind the lines unit, potentially to help push the front forward quickly or unexpectedly. 11 Keep the air transports and cloakies for trying to get behind enemy lines, and Djinn as more of a behind the lines unit, potentially to help push the front forward quickly or unexpectedly.