Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Stupid newton stratgey

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
11/23/2012 4:08:39 AMUSrankMrKwackers before revert after revert
11/23/2012 3:54:25 AMUSrankMrKwackers before revert after revert
11/23/2012 3:52:29 AMUSrankMrKwackers before revert after revert
Before After
1 not sure if this goes elsewhere but anyways 1 not sure if this goes elsewhere but anyways
2 \n 2 \n
3 required items 3 required items
4 plenty of metal/energy 4 plenty of metal/energy
5 jumperfactory 5 jumperfactory
6 a constructor of any type 6 a constructor of any type
7 \n 7 \n
8 Step .5 optional 8 Step .5 optional
9 build alot of caretakers to assist later construction 9 build alot of caretakers to assist later construction
10 Step 1 10 Step 1
11 create a ramp of yellow or green steepness with medium height 11 create a ramp of yellow or green steepness with medium height
12 Step 2 12 Step 2
13 build multiple newtons offset from the center of the ramp base do not put them behind eachother 13 build multiple newtons offset from the center of the ramp base do not put them behind eachother
14 Step 3 14 Step 3
15 order newtons to fire at the very edge of the ramp 15 order newtons to fire at the very edge of the ramp
16 Step 4 16 Step 4
17 set jumper factory to loop then give unit orders to move to very base of ramp to middle then to the meeting point of newton beams do this to approxamatley what i told you or the units may bug out when they reach the ramps base 17 set jumper factory to loop then give unit orders to move to very base of ramp to middle then to the meeting point of newton beams do this to approxamatley what i told you or the units may bug out when they reach the ramps base
18 Step 4.5 optional
19 If you plan on using jumping units you may want to order the units to jump after final move order around where they land
18 Step 5 20 Step 5
19 Step 5.5 optional
20 If you plan on using jumping units you may want to order the units to jump after final move order around where they land
21 Step 6
22 select a unit type you want to be fired out of it suggested units are skuttle,puppy,pyro,archangel(if using 5.5 suggestion),sumo...not so sure,and jack 21 select a unit type you want to be fired out of it suggested units are skuttle,puppy,pyro,archangel(if using 5.5 suggestion),sumo...not so sure,and jack
23 \n 22 \n
24 \n 23 \n
25 feel free to comment or improve just dont be a jackass with your comment 24 feel free to comment or improve just dont be a jackass with your comment