1 |
@MauranKilom , because of Zero-K's unique controls it's actually a quite "relax" game. Ofcourse you can micromanage all your units to infinite detail but Zero-K's fight command doesn't do that bad. The ease of using longer command structures and options like "area" mex allow you to scale quite easily.
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1 |
@MauranKilom , because of Zero-K's unique controls it's actually a quite "relax" game. Ofcourse you can micromanage all your units to infinite detail but Zero-K's fight command doesn't do that bad. The ease of using longer command structures and options like "area" mex allow you to scale quite easily.
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3 |
You
just
have
more
freedom
in
spending
your
resources
I
feel.
For
example
if
you
have
two
seperate
factories,
like
a
Jumpjetfac
and
a
cloakybotfac.
Now
what
if
Felon
shieldball
approached
your
fortress?
You
don't
really
have
an
effect
counter
to
that
in
Cloakybot
fac
so
if
you
were
two
seperate
players
one
player
would
be
wasting
his
resources
in
relatively
useless
Cloakybot
units
while
the
other
made
a
Skuttle.
However
if
you
were
just
one
player
you
could
just
pause
that
other
factory
and
krank
out
the
Skuttle
in
0.
5
the
time.
|
3 |
You
just
have
more
freedom
in
spending
your
resources
I
feel.
For
example
if
you
have
two
seperate
players
with
two
factories,
like
a
Jumpjetfac
and
a
cloakybotfac.
Now
what
if
Felon
shieldball
approached
your
fortress?
You
don't
really
have
an
effect
counter
to
that
in
Cloakybot
fac
so
if
you
were
two
seperate
players
one
player
would
be
wasting
his
resources
in
relatively
useless
Cloakybot
units
while
the
other
made
a
Skuttle.
However
if
you
were
just
one
player
you
could
just
pause
that
other
factory
and
krank
out
the
Skuttle
in
0.
5
the
time.
|