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Zero-K review in c't

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Date Editor Before After
12/29/2012 4:12:10 PMGBrankTheEloIsALie before revert after revert
12/29/2012 4:11:59 PMGBrankTheEloIsALie before revert after revert
Before After
1 Good job! Was any work done on this side to have an article there? If not, congratulations (well otherwise too :D)! 1 Good job! Was any work done on this side to have an article there? If not, congratulations (well otherwise too :D)!
2 \n 2 \n
3 Although i have to say, the controls were very strange at first for me (i'm coming from warcraft 3 and the likes), and it took a while to get used to them. If you're used to attack-move your units, it's extremely annoying if they attack the ground you clicked instead of enemies on their way. 3 Although i have to say, the controls were very strange at first for me (i'm coming from warcraft 3 and the likes), and it took a while to get used to them. If you're used to attack-move your units, it's extremely annoying if they attack the ground you clicked instead of enemies on their way.
4 \n 4 \n
5 I know this is a bold request, but maybe it helps to keep new players: Would it be possible to exchange the fight and attack commands? That is, a (attack) will make the units auto-micro and f (fight) will make them attack a specific target? 5 I know this is a bold request, but maybe it helps to keep new players: Would it be possible to exchange the fight and attack commands? That is, a (attack) will make the units auto-micro and f (fight) will make them attack a specific target?
6 In the long run it might help players to get used to the controls faster. 6 In the long run it might help players to get used to the controls faster.
7 Ofcourse people should be able to keep their current commands if they are already playing. . . 7 Ofcourse people should be able to keep their current commands if they are already used to them. . .