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translated
it
to
english
with
my
noob
english.
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1 |
translated
the
article
to
english
[with
my
noob
english.
]
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Real-time-strategists, who like massive battles with the style of Total Anihillation will like Zero-K. The open source game, based on the spring engine, theoretically runs with 250 players per battle, whereby each can command up to 5000 units. But already encounters of 2 to 4 players can become easily hectic and confusing. The ressource supply of metal and energy is a central part for unit production and base-building.: extractors provide metal, solar plants and fusion reactors produce energy. If one ressource is missing, the production is stalled. There is only one playable faction, which benefits the balancing. In exchange, the game offers a versatile unit selection. Beginning with tanks, to jets (planes), artillery and battleships up to gigantic battle walkers, there is everything a strategist would desire.
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Real-time-strategists, who like massive battles with the style of Total Anihillation will like Zero-K. The open source game, based on the spring engine, theoretically runs with 250 players per battle, whereby each can command up to 5000 units. But already encounters of 2 to 4 players can become easily hectic and confusing. The ressource supply of metal and energy is a central part for unit production and base-building.: extractors provide metal, solar plants and fusion reactors produce energy. If one ressource is missing, the production is stalled. There is only one playable faction, which benefits the balancing. In exchange, the game offers a versatile unit selection. Beginning with tanks, to jets (planes), artillery and battleships up to gigantic battle walkers, there is everything a strategist would desire.
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The
graphics
of
zero-k
is
not
bad
-
this
relates
both
effects
and
textures
and
unit
models.
Energy
weapons
send
impressive
lighnings
over
the
screen.
For
starters,
the
game
offers
tutorial
missions
and
the
possiblilty
to
play
vs
AI
players
to
familarize
with
the
controls.
The
controls
themselves
are
designed
like
genre-common,
like
the
"command
and
conquer"
series.
You
can
zoom
for
better
viewing
with
the
mouse
wheel
out
of
the
action,
which
leads
to
a
smaller
map
scale
and
units
are
iconized.
|
7 |
The
graphics
of
zero-k
are
nice
[german:
does
not
have
to
hide?
-
better
suggestions?]
-
this
relates
both
effects
and
textures
and
unit
models.
Energy
weapons
send
impressive
lighnings
over
the
screen.
For
starters,
the
game
offers
tutorial
missions
and
the
possiblilty
to
play
vs
AI
players
to
familarize
with
the
controls.
The
controls
themselves
are
designed
like
genre-common,
like
the
"command
and
conquer"
series.
You
can
zoom
for
better
viewing
with
the
mouse
wheel
out
of
the
action,
which
leads
to
a
smaller
map
scale
and
units
are
iconized.
|
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\n
|
8 |
\n
|
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The core of the game is the multiplayer mode. Playing vs human opponents achieve experience points, with higher ranks you can get additional building possibilities for skirmishes. The program needs for solo-play an internet connection. On the first start, the spring engine loads multiple additional game components. A simple registration (without email adress) is required, too.
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9 |
The core of the game is the multiplayer mode. Playing vs human opponents achieve experience points, with higher ranks you can get additional building possibilities for skirmishes. The program needs for solo-play an internet connection. On the first start, the spring engine loads multiple additional game components. A simple registration (without email adress) is required, too.
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