1 |
[quote]
|
1 |
[quote]
|
2 |
Copper 0 - 1300
|
2 |
Copper 0 - 1300
|
3 |
Bronze 1300 - 1500
|
3 |
Bronze 1300 - 1500
|
4 |
Silver 1500 - 1700
|
4 |
Silver 1500 - 1700
|
5 |
Gold 1700 - 1900
|
5 |
Gold 1700 - 1900
|
6 |
Diamon 1900 - infinity [/quote]
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6 |
Diamon 1900 - infinity [/quote]
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7 |
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7 |
\n
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8 |
dont make it fixed n umbers. make it percentage of players.
|
8 |
dont make it fixed n umbers. make it percentage of players.
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9 |
\n
|
9 |
\n
|
10 |
\n
|
10 |
\n
|
11 |
Copper 0%-25%
|
11 |
Copper 0%-25%
|
12 |
Bronze 26%-45%
|
12 |
Bronze 26%-45%
|
13 |
Silver 46%-80%
|
13 |
Silver 46%-80%
|
14 |
Gold 81%-95%
|
14 |
Gold 81%-95%
|
15 |
Diamond 96%-100%
|
15 |
Diamond 96%-100%
|
16 |
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16 |
\n
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17 |
calculate
from
elo
only
from
last
month.
meaning,
if
you
dont
play,
you
lose
elo
days,
lowering
your
rank
->
inactive
players
sink
in
level
and
make
room
for
active
ones.
|
17 |
calculated
relatively
to
godde=100%
|
|
|
18 |
\n
|
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|
19 |
calculate from games only from last month. meaning, if you dont play, you lose elo days, lowering your rank -> inactive players sink in level and make room for active ones.
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