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Zero-K v1.1.1.1 & Bombard Commander

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Date Editor Before After
1/3/2013 10:44:48 PMEErankAdminAnarchid before revert after revert
1/3/2013 10:44:17 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] Calling it fight made it stand out as something unique to Zero-K, which things like auto-skirm and auto-juke are. [/quote] 1 [quote] Calling it fight made it stand out as something unique to Zero-K, which things like auto-skirm and auto-juke are. [/quote]
2 This is a valid point. Fight and Attack Move are semantically different. Fight does things that Attack Move doesn't. Besides autoskirm and autoswarm as mentioned by @DroopyTheDog, Fight is also repair allies/reclaim wrecks for constructors, and possibly even more things i'm missing. 2 This is a valid point. Fight and Attack Move are semantically and functionally different. Fight does things that Attack Move doesn't. Besides autoskirm and autoswarm as mentioned by @DroopyTheDog, Fight is also repair allies/reclaim wrecks for constructors, and possibly even more things i'm missing.
3 \n 3 \n
4 An SCV on Attack Move will NOT skirm, swarm, repair or harvest. 4 An SCV on Attack Move will NOT skirm, swarm, repair or harvest.