1 |
[quote]However, fight isn't exactly what constructors do either[/quote]
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1 |
[quote]However, fight isn't exactly what constructors do either[/quote]
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2 |
Constructors can contribute to outcome of battle by healing combat units midfight. I'd count this as fighting. Starcraft1 [i]medics[/i] do that.
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2 |
Constructors can contribute to outcome of battle by healing combat units midfight. I'd count this as fighting. Starcraft1 [i]medics[/i] do that.
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3 |
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3 |
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4 |
I kinda wish it didn't apply to reclaim though. F-ordered commander stopping to eat trees always felt wrong and weird to me.
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4 |
I kinda wish it didn't apply to reclaim though. F-ordered commander stopping to eat trees always felt wrong and weird to me.
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5 |
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5 |
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6 |
The
rest
can
(
and
in
ideal
case
already
are)
be
solved
with
regard
to
context.
Enemy
units
sighted?
Kill
them
in
an
effective
way
(
using
skirm
if
you
got
longer
guns,
or
swarm
if
they
are
inaccurate)
.
No
gun
or
no
enemies,
but
wounded
allies
and
you
got
repair
kit?
Heal
them.
No
enemies
and
nothing
to
heal?
Advance
|
6 |
The
rest
can
(
and
in
ideal
case
already
are)
be
solved
with
regard
to
context.
Enemy
units
sighted?
Kill
them
in
an
effective
way
(
using
skirm
if
you
got
longer
guns,
or
swarm
if
they
are
inaccurate)
.
No
gun
or
no
enemies,
but
wounded
allies
and
you
got
repair
kit?
Heal
them.
No
enemies
and
nothing
to
heal?
Advance
and
follow.
|