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Nanoframes should not decloak units

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Date Editor Before After
1/6/2013 7:09:49 PMDErankAdminmojjj before revert after revert
1/6/2013 7:08:30 PMDErankAdminmojjj before revert after revert
1/6/2013 7:08:13 PMDErankAdminmojjj before revert after revert
Before After
1 this is, anyway, only a partial solution. i think removing the anomaly nanoframes is best, but its is part of engine and hard to fix. 1 this is, anyway, only a partial solution. i think removing the anomaly nanoframes is best, but this migth be part of engine? and hard to fix.
2 \n 2 \n
3 @MauranKilom 3 @MauranKilom
4 [quote]Make starting each nanoframe cost like 20 metal (as in, you need to build 20 metal into it).[/quote] 4 [quote]Make starting each nanoframe cost like 20 metal (as in, you need to build 20 metal into it).[/quote]
5 \n 5 \n
6 agree. same as with terrorforming. give it a starting cost and maybe a 5 sec delay. 6 agree. same as with terrorforming. give it a starting cost and maybe a 5 sec delay.
7 \n 7 \n
8 \n 8 \n