1 |
[quote] and iirc it introduced some unacceptable bugs for ZK so instead ZK still uses the old path system for the sake of acceptable bugs.[/quote]
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1 |
[quote] and iirc it introduced some unacceptable bugs for ZK so instead ZK still uses the old path system for the sake of acceptable bugs.[/quote]
|
2 |
Namely, QTPFS still has the crippling issue with performance on large maps and slight delay between click and order execution. You can't really do split-second tick micro with it.
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2 |
Namely, QTPFS still has the crippling issue with performance on large maps and slight delay between click and order execution. You can't really do split-second tick micro with it.
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3 |
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3 |
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4 |
It
also
inherits
all
problems
standard
pathfinder
has
with
path-[i]following[/i],
which
is
units
occasionally
humping
something
that
isn't
really
ment
for
that
purpose.
|
4 |
It
also
inherits
all
problems
standard
pathfinder
has
with
path-[i]following[/i],
which
is
units
occasionally
humping
something
that
isn't
really
intended
for
that
purpose.
|