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new pathing effects on unit clups and resulting friendly fire

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Date Editor Before After
1/18/2013 3:19:05 PMEErankAdminAnarchid before revert after revert
Before After
1 [quote] and iirc it introduced some unacceptable bugs for ZK so instead ZK still uses the old path system for the sake of acceptable bugs.[/quote] 1 [quote] and iirc it introduced some unacceptable bugs for ZK so instead ZK still uses the old path system for the sake of acceptable bugs.[/quote]
2 Namely, QTPFS still has the crippling issue with performance on large maps and slight delay between click and order execution. You can't really do split-second tick micro with it. 2 Namely, QTPFS still has the crippling issue with performance on large maps and slight delay between click and order execution. You can't really do split-second tick micro with it.
3 \n 3 \n
4 It also inherits all problems standard pathfinder has with path-[i]following[/i], which is units occasionally humping something that isn't really ment for that purpose. 4 It also inherits all problems standard pathfinder has with path-[i]following[/i], which is units occasionally humping something that isn't really intended for that purpose.