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new pathing effects on unit clups and resulting friendly fire

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Date Editor Before After
1/18/2013 11:19:11 PMMYrankxponen before revert after revert
1/18/2013 11:17:44 PMMYrankxponen before revert after revert
Before After
1 [quote]That widget made my cons a real mess. And i mean, a REAL mess. I'd end up spamming a build/repair order and the con would keep walking like 1000 elmo away cos there had been a random enemy unit. Did you do anything to fix that?[/quote] 1 [quote]That widget made my cons a real mess. And i mean, a REAL mess. I'd end up spamming a build/repair order and the con would keep walking like 1000 elmo away cos there had been a random enemy unit. Did you do anything to fix that?[/quote]
2 Space+click on unit-state icon ( this will open epicMenu) , press Dynamic Avoidance button ( this goes to submenu) , then untick Constructor ( but leave Ground Unit ticked) , then close epicMenu. 2 Space+click on unit-state icon on Construction/Command Menu ( this will open epicMenu) , press Dynamic Avoidance button ( this goes to submenu) , then untick Constructor ( but leave Ground Unit ticked) , then close epicMenu.