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noobs, berthas and porcyness

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Date Editor Before After
1/20/2013 5:23:59 PMGBrankTheEloIsALie before revert after revert
1/20/2013 5:20:12 PMGBrankTheEloIsALie before revert after revert
1/20/2013 5:19:49 PMGBrankTheEloIsALie before revert after revert
Before After
1 It's usually pretty easy: If your enemy invested x metal into something (e.g. porc), then you should be able to spend x metal for a counter (especially if you are ahead). Bonus points if you scouted. 1 It's usually pretty easy: If your enemy invested x metal into something (e.g. porc), then you should be able to spend x metal for a counter (especially if you are ahead). Bonus points if you scouted.
2 \n 2 \n
3 In this case: Nuke subs. Creative uses of penetrators and shields. Jammers (!). 3 In this case: Nuke subs. Creative uses of penetrators and shields. Jammers (!).
4 Bertha alone sucks at killing units, so if they invest that much metal in it they can't have all that many field units, so you can take superiority in air and sea. Then it comes down to killing the porc guarding the bertha, for which penetrators (or tacnukes/emp nukes) should be appropriate. Keep in mind that porc doesn't move, so once you have an opening in their defense line, you should be able to raid.
4 \n 5 \n
5 I'd agree that screamer basically kills airgames though. Ain't nobody got time fo feeding them blastwings until they are out of ammo... 6 I'd agree that screamer basically kills airgames though. Ain't nobody got time fo feeding them blastwings until they are out of ammo...
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9 And i can agree that it requires much more skill to kill porc than to build it.