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Things i don't like about zk

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Date Editor Before After
1/22/2013 11:48:40 AMDErankKlon before revert after revert
1/22/2013 11:40:49 AMDErankKlon before revert after revert
1/22/2013 11:39:41 AMDErankKlon before revert after revert
Before After
1 airfac is certainly very important, but not op as such. and i dont think you can change much about it anyway, its just the way planes work in general - in reality, when planes were invented they immediately turned into a if not the most important factor in warfare. theyre fast, they ignore terrain and they ignore most units on the ground, you cant change those things but thats what makes them special and pretty much necessary. 1 airfac is certainly very important, but not op as such. and i dont think you can change much about it anyway, its just the way planes work in general - in reality, when planes were invented they immediately turned into a if not the most important factor in warfare. theyre fast, they ignore terrain and they ignore most units on the ground, you cant change those things but thats what makes them special and pretty much necessary.
2 \n 2 \n
3 in zk you already have an unrealisticly high amount of ground units beeing able to shoot at planes, plus you have strong aa to the point of complete area denial (blastwing spam not taken into account here), and planes even need to reload after each drop - you cant do anything more to nerf planes. emp bomber is easily the most important unit in the fac and can be a game turner, but thats what planes are about - be anywhere on the map and deliver devastating air strikes. its not that difficult to protect against (=shoot down before it drops all its load) tho, and many uses will be suicide missions so you need to stun at least 700 metal (and have teammate kill it) to make cost. not sure if it really is that op, its just incredibly useful. i guess it could be more expensive, but the effect shouldnt be changed. 3 in zk you already have an unrealisticly high amount of ground units beeing able to shoot at planes, plus you have strong aa to the point of complete area denial (blastwing spam not taken into account here), and planes even need to reload after each drop - you cant do anything more to nerf planes. emp bomber is easily the most important unit in the fac and can be a game turner, but thats what planes are about - be anywhere on the map and deliver devastating air strikes. its not that difficult to protect against (=shoot down before it drops all its load) tho, and many uses will be suicide missions so you need to stun at least 700 metal (and have teammate kill it) to make cost. not sure if it really is that op, its just incredibly useful. i guess it could be more expensive, but the effect shouldnt be changed.
4 \n 4 \n
5 that said, it is the early game where you cant afford enough ground aa which is difficult without a planes player in your team. but thats just how it is. gunships are even more dangerous and hard to protect against in this stage, even if both teams got planes. probably cant do much about that either. 5 that said, it is the early game where you cant afford enough ground aa which is difficult without a planes player in your team. but thats just how it is. gunships are even more dangerous and hard to protect against in this stage, even if both teams got planes. probably cant do much about that either.
6 \n
7 a random idea about the domi, what about making it able to only control a single (or any other fix amount of) unit/s. add a button that selfds the unit(s) that its currently holding (in addition to the button thats already there), so you can get rid of all the dirtbag spam clogging them up easily. its a rather large nerf but would solve the problem of domi spam stealing whole armies.