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Sumo

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Date Editor Before After
1/26/2013 11:44:07 AMLTrank[pikts]wolas before revert after revert
1/26/2013 11:40:04 AMLTrank[pikts]wolas before revert after revert
1/26/2013 11:38:07 AMLTrank[pikts]wolas before revert after revert
1/26/2013 11:32:00 AMLTrank[pikts]wolas before revert after revert
1/26/2013 11:28:51 AMLTrank[pikts]wolas before revert after revert
Before After
1 Reduce jump range increase stomp damage (in fact increasing impulse sounds much more awesome). So it would die more easily to skirms it should be like clear clear weakness. Because current long range jump is kinda antiskirm. 1 Reduce jump range increase stomp damage (in fact increasing impulse sounds much more awesome). So it would die more easily to skirms it should be like clear clear weakness. Because current long range jump is kinda antiskirm.
2 \n 2 \n
3 It is very bad when sumo is countered mostly by some specialised units but not unit class. Probably at least 60% of sumo death cause is some sorta spy, skuttle, or stiletto + whatever attacks combination. 3 It is very bad when sumo is countered mostly by some specialised units but not unit class. Probably at least 60% of sumo death cause is some sorta spy, skuttle, or stiletto + whatever attacks combination.
4 \n 4 \n
5 PS in modstats rocko has only 2.14 ratio, recluse 1.40 at killing sumo this shows that something is horribly broken. 5 PS in modstats rocko has only 2.14 ratio, recluse 1.40 at killing sumo this shows that something is horribly broken.
6 \n 6 \n
7 Also as obvious as it is sumo does very well against all assaults or other riots. While it should be at ~1:1.
8 \n
7 By the way how are repaired units treated in modstats? Does repair figure in it at all? 9 By the way how are repaired units treated in modstats? Does repair figure in it at all?