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I could continue that discussion for a bit. While it might be somewhat useful to eco damage to be limited, doing this by allowing windfarm chainsplosion just makes no sense, and it only works on low-health low-range units - flea, mostly, sometimes glaive, rarely scythe. All the other raiders are immune to windsplosion, in effect capable of inflicting unlimited damage to a windfarm [i]unless stopped by other means[/i].
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I could continue that discussion for a bit. While it might be somewhat useful to eco damage to be limited, doing this by allowing windfarm chainsplosion just makes no sense, and it only works on low-health low-range units - flea, mostly, sometimes glaive, rarely scythe. All the other raiders are immune to windsplosion, in effect capable of inflicting unlimited damage to a windfarm [i]unless stopped by other means[/i].
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