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Zero-K v1.1.2.0

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Date Editor Before After
2/21/2013 4:38:56 PMCArankPxtl before revert after revert
2/21/2013 4:38:31 PMCArankPxtl before revert after revert
Before After
1 @Licho - I was thinking the same thing, actually - a con that drops a bomb. Bomb is a zero-cost "egg" that automatically starts morphing into an immobile nanoturret-like unit.... say, 110 cost 5m/s builder (tricky to balance against the Caretaker, though). Making its deployment morph-based eliminates the bomber having a "firing cost" and the problems associated with that, instead the "cost" being a morph intrinsic to the unit itself. Also, you could start queuing orders while the builder is deploying/morphing, which would help a bit with the lack of queue-ability associated with the builder-dropper itself. 1 @Licho - I was thinking the same thing, actually - a con that drops a bomb. Bomb is a zero-cost "egg" that automatically starts morphing into an immobile nanoturret-like unit.... say, 110 cost 5m/s builder (tricky to balance against the Caretaker, though). Making its deployment morph-based eliminates the bomber having a "firing cost" and the problems associated with that, instead the "cost" being a morph intrinsic to the unit itself. Also, you could start queuing orders while the builder is deploying/morphing, which would help a bit with the lack of queue-ability associated with the builder-dropper itself.
2 \n 2 \n
3 The trick would be balancing it with the Caretaker though... I mean, how do you make this thing useful without making it OP compared to the Caretaker, or UP compared to a mobile builder? 3 The trick would be balancing it with the Caretaker though... I mean, how do you make this thing useful without making it OP compared to the Caretaker, or UP compared to a mobile builder?
4 \n 4 \n
5 @Klon - 15% speed per-Servo was done because 10% range-boost on the targeting system made the other 10% upgrades look worthless. 15% or 10% damage is *far* less useful to a unit than a 10% range upgrade. 5 @Klon - 15% speed per-Servo was done because 10% range-boost on the targeting system made the other 10% upgrades look worthless. 10% damage or speed is *far* less useful to a unit than a 10% range upgrade.