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Zero-K v1.1.2.0

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Date Editor Before After
2/22/2013 10:03:30 AMLTrank[pikts]wolas before revert after revert
Before After
1 Klon range modules are still probably best modules after dgun+strike+cloak will be solved by removing either 1, speed modules automatically will lose its use. Because honestly recon com should be best now not strike. . . 1 Klon range modules are still probably best modules after dgun+strike+cloak will be solved by removing either 1, speed modules automatically will lose its "opness". Because honestly recon com should be best now not strike. . .
2 \n 2 \n
3 And about range modules sniper com has range of anihilator, you simply can hide behind porc, fleas really wont help you, but of course theoretically sniper com can be killed by 10 fleas. At least so far I m not renaming my "sshh I M OP commander" (which has this name for at least a year now) :P 3 And about range modules sniper com has range of anihilator, you simply can hide behind porc, fleas really wont help you, but of course theoretically sniper com can be killed by 10 fleas. At least so far I m not renaming my "sshh I M OP commander" (which has this name for at least a year now) :P
4 \n 4 \n
5 Other case is damage boosters. These are really useless so far. Even doubling com damage wont be any good it would still have less range and less damage than cheaper dante. 5 Other case is damage boosters. These are really useless so far. Even doubling com damage wont be any good it would still have less range and less damage than cheaper dante.