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How cost effective is a con swarm

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Date Editor Before After
3/11/2013 11:44:09 PMUSrankAntelope before revert after revert
Before After
1 Interesting map. 1 Interesting math.
2 \n 2 \n
3 Reminds me of an old BA FFA strategy on island FFA maps: 3 Reminds me of an old BA FFA strategy on island FFA maps:
4 In early game the only source of income for seabase strategy is tidal generators and metal makers. Some maps had very low tidal income, to the point where sea cons generated more energy + metal AND had more HP AND had free buildpower AND were mobile. 4 In early game the only source of income for seabase strategy is tidal generators and metal makers. Some maps had very low tidal income, to the point where sea cons generated more energy + metal AND had more HP AND had free buildpower AND were mobile.
5 \n 5 \n
6 It was not uncommon in these situations for a player to simply spam T1 ship cons until they could afford to start making T2. At this point, Fusion + Moho Metal Maker spam became much more cost efficient. 6 It was not uncommon in these situations for a player to simply spam T1 ship cons until they could afford to start making T2. At this point, Fusion + Moho Metal Maker spam became much more cost efficient.