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Zerok- v1.1.3.6

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Date Editor Before After
3/19/2013 1:48:38 PMFIrankAdminAlcur before revert after revert
Before After
1 Major changes for this version are the ability to use priority for stockpile and morph, a Stiletto nerf and changes to the way keybinds are handled. There are also a lot of code changes a fixes. 1 Major changes for this version are the ability to use priority for stockpile and morph, a Stiletto nerf and changes to the way keybinds are handled. There are also a lot of code changes a fixes.
2 \n 2 \n
3 The keybinds change has reset all keybinds. Players which modified keybinds through the ingame menu will need to rebind them. Players using uikeys. txt have a few options for keybind migration. More information is here http://zero-k. info/Wiki/KeybindFile. 3 The keybinds change has reset all keybinds. Players which modified keybinds through the ingame menu will need to rebind them. Players using uikeys. txt have a few options for keybind migration. Additional information: http://zero-k. info/Wiki/KeybindFile
4 \n 4 \n
5 == Engine == 5 == Engine ==
6 For now we are sticking with the old engine (91.0) because the update has many bugs which we cannot fix. Most of the bugs which we can fix have been fixed. 6 For now we are sticking with the old engine (91.0) because the update has many bugs which we cannot fix. Most of the bugs which we can fix have been fixed.
7 \n 7 \n
8 Most of the remaining bugs are graphical bugs or crash bugs which occur for some people and not others. We cannot test for these bugs. To prevent future releases like this we just need some players to occasionally try the BLEEDING EDGE host to make sure it still works. Players who experienced bugs in 93.2 should do this frequently for now such that we can actually get an engine release that works. 8 Most of the remaining bugs are graphical bugs or crash bugs which occur for some people and not others. We cannot test for these bugs. To prevent future releases like this we just need some players to occasionally try the BLEEDING EDGE host to make sure it still works. Players who experienced bugs in 93.2 should do this frequently for now such that we can actually get an engine release that works.
9 \n 9 \n
10 == Morph & Stockpiling Priority == 10 == Morph & Stockpiling Priority ==
11 Now you can set priority to morph and weapon stockpiling just like regular construction priority. 11 Now you can set priority to morph and weapon stockpiling just like regular construction priority.
12 \n 12 \n
13 == Balance == 13 == Balance ==
14 \n 14 \n
15 Large Shields: 15 Large Shields:
16 * 5% less regen rate (60 -> 57 in all 3 cases). 16 * 5% less regen rate (60 -> 57 in all 3 cases).
17 \n 17 \n
18 Stiletto 18 Stiletto
19 * Stun Time 15s -> 13s 19 * Stun Time 15s -> 13s
20 * EMP Damage reduced by 10% 20 * EMP Damage reduced by 10%
21 \n 21 \n
22 Outlaw: 22 Outlaw:
23 * Can fire underwater 23 * Can fire underwater
24 \n 24 \n
25 Clam: 25 Clam:
26 * Health 1300 -> 850 26 * Health 1300 -> 850
27 27
28 == Interface == 28 == Interface ==
29 * The new ZK keybinds system is now operational. See here for more information http://zero-k.info/Wiki/KeybindFile 29 * The new ZK keybinds system is now operational. See here for more information http://zero-k.info/Wiki/KeybindFile
30 * More keybind-able buttons added to EpicMenu interface. 30 * More keybind-able buttons added to EpicMenu interface.
31 * EpicMenu also allows player to use the old ui_keys.txt instead of the new ZK_keys.lua. Go to Settings/Misc to set this option. 31 * EpicMenu also allows player to use the old ui_keys.txt instead of the new ZK_keys.lua. Go to Settings/Misc to set this option.
32 * F4 now will also highlight ally wrecks in addition to enemy wrecks. 32 * F4 now will also highlight ally wrecks in addition to enemy wrecks.
33 * Build ETA text now has an outline for better visibility. 33 * Build ETA text now has an outline for better visibility.
34 * More buttons for unit visibility widgets in Settings/Graphics/Unit Visibility and Settings/Interface/Selection. ie: XrayShader, Outline, Halo, TeamPlatter and Spotter widget. 34 * More buttons for unit visibility widgets in Settings/Graphics/Unit Visibility and Settings/Interface/Selection. ie: XrayShader, Outline, Halo, TeamPlatter and Spotter widget.
35 * Shadow setting now uses a slider. 35 * Shadow setting now uses a slider.
36 * Added a "Select Next Player" button to Settings/Interface/Spectating. 36 * Added a "Select Next Player" button to Settings/Interface/Spectating.
37 37
38 == Graphic == 38 == Graphic ==
39 Nuclear and Singularity explosions now create a bright lighting effect. This requires the engine settings MaxDynamicMapLight and MaxDynamicModelLight to be greater than 0. 39 Nuclear and Singularity explosions now create a bright lighting effect. This requires the engine settings MaxDynamicMapLight and MaxDynamicModelLight to be greater than 0.
40 \n 40 \n
41 == Widget == 41 == Widget ==
42 * Various improvements in COFC operation, such as smoother unit tracking. 42 * Various improvements in COFC operation, such as smoother unit tracking.
43 * Map Edge Extension widget can now draw a curvature effect for the region outside the playable map (VFX). The fog effect at the playable map edge can also now be toggled. 43 * Map Edge Extension widget can now draw a curvature effect for the region outside the playable map (VFX). The fog effect at the playable map edge can also now be toggled.
44 * Added Commander Info (Comm-n-Elo Startpos. Info) widget that shows ally commander selection. 44 * Added Commander Info (Comm-n-Elo Startpos. Info) widget that shows ally commander selection.
45 * The KeyboardMenu now has buttons for building units. 45 * The KeyboardMenu now has buttons for building units.
46 * The ShowAllCommands widget will now always show commands for current selection when "Show only on shift" is enabled. Its settings are now in Settings/Interface/Command Visibility. 46 * The ShowAllCommands widget will now always show commands for current selection when "Show only on shift" is enabled. Its settings are now in Settings/Interface/Command Visibility.
47 \n 47 \n
48 == MetalSpot == 48 == MetalSpot ==
49 * Added custom metal spots for PizzaTime_v02. 49 * Added custom metal spots for PizzaTime_v02.
50 * Added custom metal spots for StormSiege_v3. 50 * Added custom metal spots for StormSiege_v3.
51 * Added custom metal spots for Grts_Messa_008. 51 * Added custom metal spots for Grts_Messa_008.
52 \n 52 \n
53 == BugFixes == 53 == BugFixes ==
54 * Fixed Space+Click on player list not working. 54 * Fixed Space+Click on player list not working.
55 * Rapier wreck now use new model instead of old one. 55 * Rapier wreck now use new model instead of old one.
56 * Fixed commander facing direction during gamestart. 56 * Fixed commander facing direction during gamestart.
57 * Fixed Weaver wreck/debris giving 12/6 more metal than it should have. 57 * Fixed Weaver wreck/debris giving 12/6 more metal than it should have.
58 * Fixed CAI continuing to work when its team is killed. 58 * Fixed CAI continuing to work when its team is killed.
59 * Fixed rare case of unit exiting factory and not going idle (NoStuckInFactory widget). 59 * Fixed rare case of unit exiting factory and not going idle (NoStuckInFactory widget).
60 * Fixed chicken queen kill award. Now players can get the queen kill award. 60 * Fixed chicken queen kill award. Now players can get the queen kill award.
61 \n 61 \n
62 Add experimental impulse jumpjet option to ModOption. Requires Spring93.1.1++ and therefore is not enabled by default. 62 Add experimental impulse jumpjet option to ModOption. Requires Spring93.1.1++ and therefore is not enabled by default.