1 |
Skeeters are faster than ANY OTHER ground unit - INCL. Panther (5.5 vs 3.9)
|
1 |
Skeeters are faster than ANY OTHER ground unit - INCL. Panther (5.5 vs 3.9)
|
|
|
2 |
> They are good AA against early gunship stuff and avengers, so that the air player can not support others like air is intended to and too fast for the heavy support.
|
2 |
\n
|
3 |
\n
|
3 |
They
are
good
AA
against
early
gunship
stuff
and
avengers,
so
that
the
air
player
can
not
support
others
like
air
is
intended
to.
|
4 |
BTW:
You
can
beat
1
Corvette
with
Mace+Scalpel
but
not
chase
it.
|
4 |
\n
|
5 |
\n
|
5 |
Maybe you are right with Corvette+Enforcer, they don't need this role both...
|
6 |
Maybe you are right with Corvette+Enforcer, they don't need this role both...
|
6 |
Enforcer
can
have
a
bit
less
AOE,
so
that
it
wouldn't
outrange
launchers
(
not
it's
role)
|
7 |
>
Enforcer
can
have
a
bit
less
AOE,
so
that
it
wouldn't
outrange
launchers
(
not
it's
role)
|
7 |
\n
|
8 |
\n
|
8 |
You
can
beat
1
Corvette
with
Mace+Scalpel
but
not
chase
it.
|
9 |
Is
it
good,
that
ships
are
faster
than
vehicles,
faster
than
hovers,
anywhere
between
vehicles
and
gunships?
|
|
|
10 |
> It is not a problem of Crusader or any other ship, but of the whole fac.
|
9 |
\n
|
11 |
\n
|
10 |
Is
it
good,
that
ships
are
faster
than
vehicles,
faster
than
hovers,
anywhere
between
vehicles
and
gunships?
|
12 |
@Saktoth:
Then
give
every
unit
1
weapon
vs
floating/swimming
and
1
deepcharge
launcher
which
can't
hit
not
submersed
units.
|
11 |
It
is
not
a
problem
of
Crusader
or
any
other
ship,
but
of
the
whole
fac.
|
13 |
>
Or
make
it
stronger
vs
EVERYTHING
and
get
balance
issues.
|