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how to fix OP emp

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Date Editor Before After
3/19/2013 12:33:48 PMMYrankxponen before revert after revert
Before After
1 For comparison, this is current Spring's emp scheme: 1 For comparison, this is current Spring's emp scheme:
2 second = 40*(paralyzeDmg - maxHealth)/maxHealth 2 second = 40*(paralyzeDmg - maxHealth)/maxHealth
3 \n 3 \n
4 That may not make sense, but here's how you determine paralyze damage from second (this is Spring's emp! I'm not defending any kind of emp scheme, I just want to show comparison) 4 That may not make sense, but here's how you determine paralyze damage from second (this is Spring's emp! I'm not defending any kind of emp scheme, I just want to show comparison)
5 paralyzeDmgToApply = maxHealth+maxHealth*second/40 5 paralyzeDmgToApply = maxHealth+maxHealth*second/40
6 \n 6 \n
7 Which mean: if you want to paralyze a 8000hp unit for 0.0001 second, you apply 8000paralyze damage, but if you want to paralyze it for full 1 second you add maxHealth/40 7 Which mean: if you want to paralyze a 8000hp unit for 0.0001 second, you apply 8000paralyze damage, but if you want to paralyze it for full 1 second you add maxHealth/40
8 \n
9 To add 2 second paralyze, add 2*maxHealth/40 plus the 8000paralyzedamage