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For comparison, this is current Spring's emp scheme:
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For comparison, this is current Spring's emp scheme:
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second = 40*(paralyzeDmg - maxHealth)/maxHealth
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second = 40*(paralyzeDmg - maxHealth)/maxHealth
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That may not make sense, but here's how you determine paralyze damage from second (this is Spring's emp! I'm not defending any kind of emp scheme, I just want to show comparison)
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That may not make sense, but here's how you determine paralyze damage from second (this is Spring's emp! I'm not defending any kind of emp scheme, I just want to show comparison)
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paralyzeDmgToApply = maxHealth+maxHealth*second/40
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paralyzeDmgToApply = maxHealth+maxHealth*second/40
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Which mean: if you want to paralyze a 8000hp unit for 0.0001 second, you apply 8000paralyze damage, but if you want to paralyze it for full 1 second you add maxHealth/40
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Which mean: if you want to paralyze a 8000hp unit for 0.0001 second, you apply 8000paralyze damage, but if you want to paralyze it for full 1 second you add maxHealth/40
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To add 2 second paralyze, add 2*maxHealth/40 plus the 8000paralyzedamage
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