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how to fix OP emp

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Date Editor Before After
3/19/2013 7:26:25 PMGBrankKyubey before revert after revert
3/19/2013 7:15:43 PMGBrankKyubey before revert after revert
Before After
1 a better equasion: 1 a better equasion:
2 \n 2 \n
3 Ed=emp damage 3 Ed=emp damage
4 Et=emp duration 4 Et=emp duration
5 Hp=curent hp 5 Hp=curent hp
6 He=curent emp damage 6 He=curent emp damage
7 \n 7 \n
8 if Hp-He<0 unit is emped 8 if Hp-He<0 unit is emped
9 taking damage adds to the He value (which degrades over time) 9 taking damage adds to the He value (which degrades over time)
10 \n 10 \n
11 timing equasion 11 timing equasion
12 Et=( He-Hp) /Hp^. 85 12 Et=( He-Hp) /Hp^. 8
13 \n 13 \n
14 Hp^.8= He degredation per second 14 Hp^.8= He degredation per second
15 \n 15 \n
16 \n 16 \n
17 \n 17 \n
18 what this means (real numbers) 18 what this means (real numbers)
19 \n 19 \n
20 a jack at full health has 5000hp 20 a jack at full health has 5000hp
21 \n 21 \n
22 lets say jack is hit by stileto for 8000emp damage 22 lets say jack is hit by stileto for 8000emp damage
23 \n 23 \n
24 jack takes 8000He damage 24 jack takes 8000He damage
25 8000-5000=3000 He damage left over 25 8000-5000=3000 He damage left over
26 5000^.8= 910 emp damage degredation per second 26 5000^.8= 910 emp damage degredation per second
27 3000/5000^.85= ~3 seconds emp time 27 3000/5000^.85= ~3 seconds emp time
28 \n 28 \n
29 Hp^.8 causes larger units to have their emp timers degrade significantly slower then small units, meaning a det will be easier to emp then a glaive (reletevly speaking, det still needs 5000emp damage per second) 29 Hp^.8 causes larger units to have their emp timers degrade significantly slower then small units, meaning a det will be easier to emp then a glaive (reletevly speaking, det still needs 5000emp damage per second)