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AntiTac?

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Date Editor Before After
3/19/2013 7:04:12 PMDErankNeonSturm before revert after revert
Before After
1 As we got linking shields, most peoples though: nice, +1 1 As we got linking shields, most peoples though: nice, +1
2 But it has severe balancing issues. 2 But it has severe balancing issues.
3 \n 3 \n
4 Shields are meant to increase the hp of enclosed units against burst damage. 4 Shields are meant to increase the hp of enclosed units against burst damage.
5 \n 5 \n
6 If shields let between 100..50..0 % damage through while 0..50..100 % damaged, they would be a lot easier to balance. 6 If shields let between 100..50..0 % damage through while 0..50..100 % damaged, they would be a lot easier to balance.
7 \n 7 \n
8 Tac-Nukes for example would get blocked by 2 50% charged shields. and not let being passed through by any number of 93% charged shields. 8 Tac-Nukes for example would get EDIT( absorbed ) by 2 50% charged shields. and not let being passed through by any number of 93% charged shields.
9 \n 9 \n
10 If you can fire 1 Tac nuke 1 game frames before X-1 others, you can penetrate about 20-30 shields with X-1 tac-nukes - ANYWHERE, not just the EMPed zone. 10 If you can fire 1 Tac nuke 1 game frames before X-1 others, you can penetrate about 20-30 shields with X-1 tac-nukes - ANYWHERE, not just the EMPed zone.
11 [color=gray]If you have 2 silos, and one can reach the front porc, only one the porc around singus, you can use one to support the other.[/color] 11 [color=gray]If you have 2 silos, and one can reach the front porc, only one the porc around singus, you can use one to support the other.[/color]
12 \n 12 \n
13 To coordinate the attacks you have to guard the previous missile and queue the fire order after the guard order. 13 To coordinate the attacks you have to guard the previous missile and queue the fire order after the guard order.
14 When the unit dies and the missile spawns, the guard get erased and the fire order activated. 14 When the unit dies and the missile spawns, the guard get erased and the fire order activated.
15 \n 15 \n
16 [color=gray]Basically we have to decrease the %damage of projectiles by %charge and reduce the charge by absorbed damage in the correct order. 16 [color=gray]Basically we have to decrease the %damage of projectiles by %charge and reduce the charge by absorbed damage in the correct order.
17 (If not possible by Spring directly, set armor=100% and inflict damage, calculate blocking manually) 17 (If not possible by Spring directly, set armor=100% and inflict damage, calculate blocking manually)
18 \n 18 \n
19 I can write a framework for it, but currently not experienced enough to implement all by my own.[/color] 19 I can write a framework for it, but currently not experienced enough to implement all by my own.[/color]